URL study guide
https://studiegids.vu.nl/en/courses/2024-2025/XB_0013Course Objective
At the end of this course, students will be able to: Knowledge and understanding: 1. Describe the fundamental principles of user experience design 2. Describe fundamental input and output techniques for human-computer interaction Applying knowledge and understanding: 3. Gather requirements for designing interactive systems 4. Design a human-agent interaction to answer a scientifically grounded research question. 5. Apply low-fidelity and high-fidelity prototyping methods in HCI. Making judgements: 6. Conduct user studies to empirically evaluate the UX and usability of their interaction design Communication: 7. Communicate design solutions and evaluations on an academic level Lifelong learning skills: 8. Work in teams to achieve a common goalCourse Content
In many application domains, AI systems must collect input from humans or collaborate with them to enhance their performance and decision-making processes. This course will introduce students in the AI program to the existing theories and methods for the design and evaluation of interactions between humans and [intelligent, socially interactive, or immersive] computing systems. The aim is to give students an understanding of the concepts of usability, user experience (UX), and user-centered design, and to equip them with empirical research skills for prototyping and iterative testing of such interactive computing systems. The course is divided into two parts, each achieving different learning goals; In the theoretical part of the course (lectures), students will learn about the core topics in HCI such as the lifecycle of interaction design, human factors, interaction elements, and common research methods in HCI studies. In the practical part of the course, students will acquire hands-on research experience where they collaborate in groups to design, conduct, and report on an HCI experiment with human participants.Teaching Methods
This course is taught on campus. The lectures will not be recorded. Attendance in the practical sessions of the course is mandatory.Method of Assessment
The final course grade is composed of two assessment components:- Written Exam (Individual
- 50% of the final grade)
- Research project report (Group work
- 50% of the final grade) There is also the opportunity for students to collect bonus points by taking the in-class quizzes that are randomly given in some lectures without prior notification. The final grade will be calculated Final Course Grade = 0.5 x Individual Exam Grade + 0.5 x Group Project Report Grade + Bonus points (if any is collected by the student from in-class quizzes) To pass the course, students must pass both the individual exam and the research project report (for each component a grade >=5.5 is required). Please note:The group must submit one report and all group members will receive the same grade. Resit opportunities will be provided for both the individual exam and the group project report.The in-class quizzes are not mandatory and hence a resit opportunity will not be provided.
Literature
MacKenzie, I. Scott. Human-Computer Interaction : An Empirical Research Perspective, Elsevier Science & Technology, 2013. ProQuest Ebook Central, https://ebookcentral.proquest.com/lib/vunl/detail.action?docID=1110719. (Students have free access to the online version of the book through their VUnetID)Target Audience
Bachelor Artificial IntelligenceRecommended background knowledge
Knowledge of programming, statistics, qualitative and quantitative research methodsExplanation Canvas
All details of the course syllabus will be published on the Canvas page.Language of Tuition
- English
Study type
- Premaster
- Bachelor