Course Objective
This course introduces students to the scientific investigation of media entertainment, exploring its psychological underpinnings and effects. Students will gain an understanding of key theories and empirical studies in media entertainment research, with a focus on mood management, escapism, identification, catharsis, fandom, and social media, among others.Course Content
The course covers the history and current research in media entertainment. Topics include the psychological functions of entertainment, such as mood regulation, identity formation, and parasocial relationships. Classic theories and their application to media content like television, video games, and social media are examined. Practical assignments and group projects allow students to apply theories to contemporary media examples.Teaching Methods
• Lectures• Interactive sessions
• Working groups
• A movie-viewing session
Method of Assessment
• Written examination (60%)• Group presentation assignment (10%)
• Creative product assignment (15%)
• Duo theoretical reflection assignment (15%)
Literature
Key readings include:• Oliver, M. B. (2009). Entertainment. In R. Nabi & M. B. Oliver (Eds.), The Sage handbook of media processes and effects. Thousand Oaks, CA: Sage.
• Bartsch, A., & Oliver, M. B. (2016). Appreciation of Meaningful Entertainment Experiences and Eudaimonic Well-Being. Routledge.
• Reinecke, L. (2016). Mood Management Theory. In The International Encyclopedia of Media Effects.
(Full reading list is available on Canvas.)