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Research Output 1997 2016

Doing the right thing; gamification as a means to tuning human behavior

Olthof, T. & Eliens, A. P. W. 1 Dec 2016 The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications. Routlegde

Research output: ProfessionalChapter

XIMPEL for Education -- inspiring creativity through storytelling and gameplay

Bhikharie, W. & Eliëns, A. P. W. 2016 GAMEON'2015. Ghent, Belgium: Eurosis

Research output: Scientific - peer-reviewConference contribution

Multi-Sensor Interactive Systems for Embodied Learning Games

Eliëns, A. P. W. & Poulios, N. 2013 proceedings ACE 2013. Elsevier

Research output: Scientific - peer-reviewConference contribution

Serious gaming helps children view highway code from another perspective

Eliëns, A. P. W. & Alipasali, A. 2013 Proceedings GAMEON'2013. Lamotte, W. & Eliens, A. P. W. (eds.). Genth-Belgium: Eurosis-ETI

Research output: Scientific - peer-reviewConference contribution

XIMPEL for ethical frameworks

Eliëns, A. P. W. & Bhikharie, S. V. 2013 Proceedins. GAMEON'2013. Lamotte, W. & Eliëns, A. P. W. (eds.). Genth-Belgium: Eurosis-ETI

Research output: Scientific - peer-reviewConference contribution