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Personal profile


My research focuses on computer games as a narrative medium. How do games tell stories? And how does this differ from the way films and books do? In the past years transmedia storytelling involving (alternate reality) games has become very much a part of my research as have complex narratives (at the moment especially in TV-series).

Research interests: computer games and trans-, inter-, intra, and cross-mediality; complex narratives, history and computer games; affect/emotion and computer games; immersion and computer games; gender and computer games; education and computer games.

Ancillary activities

I'm a member of the Association for Computing Machinery (ACM), Digital Games Research Association (and Digra Dutch Chapter), stichting  IVMV Instituut voor Maatschappelijke Verbeelding, Women in Games, and Serious Games Group.

I peer review articles especially on games (comparative) and I am a committee member and reviewer for IADIS International Association for Development of the Information Society Games and Entertainment Technologies, Interfaces and Human Computer Interaction and Advances in Computer-Human Interaction. I'm also a committee member and reviewer for the DIGRA 2019 conference Game, Play and the Emerging Ludo-Mix.


I'm chair of the combined BA and MA Program Committee of Art and Culture and coordinator of the Media track in the Media, Art, Design and Architecture (MKDA) BA.

My lectures are on digital media (including history of); trans-, inter- and intramediality and comparative media studies, with a special interest in narrative computer games.


In 2018-2019 I teach the following classes:

  • Transmedia Storytelling, MA (E)
  • Master Tutorial Games (E)
  • Ouverture BA 1st year
  • Games, Theory and Analysis, BA 2nd year (E)
  • Onderzoekswerkgroep Media, BA 3rd year
  • BA Colloquium, 3rd year

courses marked with an (E) are taught in English.

Ancillary activities

No ancillary activities

Ancillary activities are updated daily

Academic qualification


… → 2011


… → 1986


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