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Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 4 Similar Profiles
Specifications Engineering & Materials Science
Emotions Medicine & Life Sciences
Virtual Agents Mathematics
Decision making Engineering & Materials Science
Experiments Engineering & Materials Science
Feedback Engineering & Materials Science
Trace Mathematics
Evacuation Mathematics

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2003 2019

A serious game for training verbal resilience to doorstep scams

van der Lubbe, L. M., Gerritsen, C., Formolo, D., Otte, M. & Bosse, T., 1 Jan 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer - Verlag, p. 110-120 11 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11385 LNCS).

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Serious Games
Resilience
Feedback
Speech recognition
Virtual Characters

Virtual Agents for Professional Social Skills Training: An Overview of the State-of-the-Art

Bosman, K., Bosse, T. & Formolo, D., 2019, Intelligent Technologies for Interactive Entertainment: 10th EAI International Conference, INTETAIN 2018, Proceedings. Cortez, P., Magalhães, L., Portela, C. F., Adão, T. & Branco, P. (eds.). Springer Verlag, p. 75-84 10 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; vol. 273).

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Human computer interaction
Communication
Costs

A Digital Coach That Provides Affective and Social Learning Support to Low-Literate Learners

Schouten, D. G. M., Venneker, F., Bosse, T., Neerincx, M. & Cremer, A. H. M., Jan 2018, In : IEEE Transactions on Learning Technologies. 11, 1, p. 67-80 14 p.

Research output: Contribution to JournalArticleAcademicpeer-review

social learning
coach
Specifications
Sensors
cognitive learning

Design of an agent-based learning environment for high-risk doorstep scam victims

van der Lubbe, L. M., Bosse, T. & Gerritsen, C., 2018, Highlights of Practical Applications of Agents, Multi-Agent Systems, and Complexity: The PAAMS Collection - International Workshops of PAAMS 2018, Proceedings. Springer/Verlag, p. 335-347 13 p. (Communications in Computer and Information Science; vol. 887).

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Open Access
File
Learning Environment
Conceptual Design
Conceptual design
Scenarios
Design

Extracting interpersonal stance from vocal signals

Formolo, D. & Bosse, T., 16 Oct 2018, Proceedings of the 4th Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction, MA3HMI 2018 - In conjunction with ICMI 2018. Association for Computing Machinery, Inc, p. 19-25 7 p.

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Computer Systems
Human computer interaction
Emotions
Computer applications
emotions

Activities 2010 2015

  • 2 Editorial work

Applied Artificial Intelligence (Journal)

T. Bosse (Member of editorial board), M. Hoogendoorn (Member of editorial board)
2015

Activity: Peer review and Editorial workEditorial workAcademic

Journal of Ambient Intelligence and Smart Environments (Journal)

T. Bosse (Member of editorial board), V. Callaghan (Member of editorial board), P. Lukowicz (Member of editorial board)
2010

Activity: Peer review and Editorial workEditorial workAcademic