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Research Output 2005 2020

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Chapter
2020

Entertainment in Virtual Reality and Beyond: The Influence of Embodiment, Co-Location, and Cognitive Distancing on Users’ Entertainment Experience

Hartmann, T., 2020, The Oxford Handbook of Entertainment Theory. Vorderer, P. & Klimmt, C. (eds.). Oxford, UK: Oxford University Press

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

File
2018

Always on? Explicating impulsive influences on media use

van Koningsbruggen, G. M., Hartmann, T. & Du, J. D., 2018, Permanently Online, Permanently Connected: Living and Communicating in a POPC World. Vorderer, P., Hefner, D., Reinecke, L. & Klimmt, C. (eds.). New York: Routledge, p. 51-60 10 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

File
2017

Es fühlt sich real an: Eine medienpsychologische Betrachtung des Spielens in virtuellen Welten

Hartmann, T., 1 Sep 2017, Computerspiele: Informationen für Multiplikatoren. Hannover: Landesstelle Jugendschutz Niedersachsen (LJS), p. 41-48 8 p.

Research output: Chapter in Book / Report / Conference proceedingChapterPopular

2016

Horton und Wohls “Intimacy at a distance”

Hartmann, T., 2016, Schlüsselwerke der Medienwirkungsforschung. Pothoff, M. (ed.). Wiesbaden: Springer VS, p. 75-84

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Parasocial interaction, parasocial relationships, and well-being

Hartmann, T., 1 Jan 2016, The Routledge Handbook of Media Use and Well-Being: International Perspectives on Theory and Research on Positive Media Effects. Taylor and Francis Ltd., p. 131-144 14 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Parasocial interaction and parasocial relationships

Hartmann, T., 2016, The Routledge Handbook of Media Use and Well-Being. Reinecke, L. & Oliver, M. B. (eds.). New York: Routledge, p. 131-144

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

2015

Spatial Presence Theory: State of the art and challenges ahead

Hartmann, T., Wirth, W., Vorderer, P. A., Klimmt, C., Schramm, H. & Böcking, S., 2015, Immersed in Media. Telepresence Theory, Measurement, & Technology. Lombard, M., Biocca, F., Jonathan Freeman, Wijnand IJsselsteijn & Rachel J. Schaevitz (eds.). London: Springer, p. 115-138

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Virtual reality
Augmented reality
Artificial intelligence
Robotics

Tuning in versus zoning out: The role of ego depletion in selective exposure to challenging media

Eden, A. L., Hartmann, T. & Reinecke, L., 2015, Communication and «The Good Life». Wang, H. (ed.). New York et al.: Peter Lang, p. 107-126 (ICA Annual Conference Theme Book Series).

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Ways to measure spatial presence: Review and future directions

Laarni, J., Ravaja, N., Saari, T., Böcking, S., Hartmann, T. & Schramm, H., 2015, Immersed in Media. Telepresence Theory, Measurement, & Technology. Lombard, M., Biocca, F., Jonathan Freeman, Wijnand IJsselsteijn & Rachel J. Schaevitz (eds.). London: Springer, p. 139-186

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

2014

Negative emotions and the meaningful sides of media entertainment

Oliver, M. B., Bartsch, A. & Hartmann, T., 2014, The Positive Side of Negative Emotions. Parrott, G. (ed.). New York: The Guilford Press, p. 224-246

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

entertainment
emotion
jealousy
envy
shame
2013

Media entertainment as a result of recreation and psychological growth

Hartmann, T., 2013, Media Effects/Media Psychology. Scharrer, E. (ed.). Boston: Blackwell Publishing, p. 170-188 18 p. (The International Handbook of Media Studies; no. 5).

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Open Access
File

Skalenkonstruktion in der Kommunikationswissenschaft

Hartmann, T., 2013, Handbuch standardisierte Erhebungsmethoden der Kommunikationswissenschaft. Möhring, W. & Schlütz, D. (eds.). Wiesbaden: Springer VS-Verlag, p. 41-60 20 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

2012

Moral disengagement during exposure to media violence

Hartmann, T., 2012, Media and the moral mind. Tamborini, R. (ed.). New York: Routledge, p. 109-131 (Electronic Media Research Series).

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

File

Moral disengagement during exposure to media violence: Would it feel right to shoot an innocent civilian in a video game?

Hartmann, T., 1 Jan 2012, Media and the Moral Mind. CRC, Taylor and Francis, p. 109-131 23 p. (Media and the Moral Mind).

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

disengagement
computer game
violence
morality
media relations
2011

Is virtual violence a morally problematic behavior?

Hartmann, T., 2011, Virtual worlds and criminality. Cornelius, K. & Herrmann, D. (eds.). Heidelberg et al.: Springer, p. 31-44 14 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

File

Machen Computerspiele gewalttätig? [Do video games lead to violence?]

Hartmann, T., 2011, Gewalt zum Thema machen. Gewaltprävention mit Kindern und Jugendlichen. Frech, S., Posselt, R-E. & Brinkmann, H. U. (eds.). Bonn: Bundeszentrale für politische Bildung, p. 128-133 5 p.

Research output: Chapter in Book / Report / Conference proceedingChapterPopular

Players’ experiential and rational processing of virtual violence

Hartmann, T., 2011, Vice City Virtue. Moral Issues in Digital Game Play. Malliet, S. & Poels, K. (eds.). Leuven: ACCO, p. 135-150

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Open Access
File
2010

Telepresence and entertainment

Hartmann, T., Klimmt, C. & Vorderer, P. A., 2010, Immersed in media. Telepresence in everyday life. Bracken, C. & Skalski, P. (eds.). New York: Routledge, p. 137-157

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

File
2009

A brief introduction to media choice

Hartmann, T., 13 Apr 2009, Media Choice: A Theoretical and Empirical Overview. Routledge Taylor & Francis Group, p. 1-9 9 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

A brief intro to media choice

Hartmann, T., 2009, Media choice: A theoretical and empirical overview. Hartmann, T. (ed.). New York: Routledge, p. 1-9 9 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

A theory of planned media choice

Hartmann, T., 2009, Media choice: A theoretical and empirical overview. Hartmann, T. (ed.). New York: Routledge, p. 32-52 21 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

File

Entertainment and enjoyment as media effects

Vorderer, P. A. & Hartmann, T., 2009, Media effects. Bryant, J. & Oliver, M. B. (eds.). New York: Routledge, p. 532-550 19 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

File

Medienpsychologische Erforschung von Computerspielen - ein Ueberblick ind eine Vertiefung am Beispiel von Ego-Shootern [How media psychology studies video games]

Hartmann, T., Vorderer, P. A. & Klimmt, C., 2009, Shooter. Eine multidisziplinaere Einfeuhrung. Bopp, M., Nohr, R. F. & Wiemer, S. (eds.). Berlin: Suct, p. 155-183 29 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

2008

Die messung von parasozialen interaktionen als mehrdimensionales konstrukt: Entwicklung und validierung von PSI-prozess-skalen auf basis des zwei-ebenen-modells parasozialer interaktionen

Schramm, H. & Hartmann, T., 2008, Die brücke zwischen theorie und empirie: Operationalisierung, messung und validierung in der kommunikationswissenschaft. Matthes, J., Wirth, W., Fahr, A. & Daschmann, G. (eds.). Köln: Halem, p. 48-69 22 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Die messung von räumlichem präsenzerleben: Welche methode leistet was (nicht)?

Böcking, S., Wirth, W., Schramm, H., Hartmann, T., Klimmt, C. & Vorderer, P. A., 2008, Die brücke zwischen theorie und empirie: Operationalisierung, messung und validierung in der kommunikationswissenschaft. Matthes, J., Wirth, W., Fahr, A. & Daschmann, G. (eds.). Köln: Halem, p. 355-379 25 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Entwicklung und validierung eines fragebogens zur enstehung von raeumlichem praesenzerleben

Wirth, W., Schramm, H., Böcking, S., Gysbers, A., Hartmann, T., Klimmt, C. & Vorderer, P. A., 2008, Die brücke zwischen theorie und empirie: Operationalisierung, messung und validierung in der kommunikationswissenschaft. Matthes, J., Wirth, W., Fahr, A. & Daschmann, G. (eds.). Köln: Halem, p. 70-95 16 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Herr X, sein sohn und die leser der bildzeitung. Rezeptionssituative publikumsvorstellungen unter dynamisch-transaktionaler perspektive

Hartmann, T. & Dohle, M., 2008, Integrative modelle in der rezeptions- und wirkungsforschung: Dynamische und transaktionale perspektiven. Wuensch, C., Frueh, W. & Gehrau, V. (eds.). Muenchen: Fischer, p. 197-216 20 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Let's compete! Wer nutzt den sozialen wettbewerb in computerspielen?

Hartmann, T., 2008, Die computerspieler: Studien zur nutzung von computergames. Quandt, T., Wimmer, J. & Wolling, J. (eds.). Wiesbaden: Verlag fuer Sozialwissenschaften, p. 211-224 14 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Mediated interpersonal communication in multiplayer video games: Implications for entertainment and relationship management

Klimmt, C. & Hartmann, T., 2008, Mediated interpersonal communication. Konijn, E. A., Utz, S., Tanis, M. & Barnes, S. B. (eds.). New York: Routledge Taylor & Francis Group, p. 309-330 22 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

'Moral management': Dealing with moral concerns to maintain enjoyment of violent video games

Klimmt, C., Schmid, H., Nosper, A., Hartmann, T. & Vorderer, P., 1 Jan 2008, Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears. Palgrave / MacMillan, p. 108-118 11 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Moral management: Dealing with moral concerns to maintain enjoyment of violent video games

Klimmt, C., Schmid, H., Nosper, A., Hartmann, T. & Vorderer, P. A., 2008, Computer games as a sociocultural phenomenon: Games without frontiers - wars without tears. Sudmann-Jahn, A. & Stockmann, R. (eds.). Hampshire, UK: Palgrave, p. 108-118 11 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

File

Parasocial interactions and new media characters

Hartmann, T., 2008, Mediated interpersonal communication. Konijn, E. A., Utz, S. & Barnes, S. B. (eds.). New York: Routledge Taylor & Francis Group, p. 177-199 23 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Parasocial interactions and paracommunication with new media characters

Hartmann, T., 12 May 2008, Mediated Interpersonal Communication. Routledge Taylor & Francis Group, p. 177-199 23 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Presence

Hartmann, T., 2008, The international encyclopedia of communication. Donsbach, W. (ed.). Oxford: Blackwell Publishing

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Volition and motivation

Hartmann, T., 2008, The international encyclopedia of communication. Donsbach, W. (ed.). Oxford: Blackwell Publishing

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Zur validität postrezeptiver befragungen

Hartmann, T. & Moehring, W., 2008, Die brücke zwischen theorie und empirie: Operationalisierung, messung und validierung in der kommunikationswissenschaft. Matthes, J., Wirth, W. & Fahr, A. (eds.). Köln: Halem, p. 271-295 25 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

2007

Blogs im Wahlkampf: Möglichkeiten und Perspektiven

Hartmann, T., 2007, Wahlkämpfe in Deutschland: Fallstudien zur Wahlkampfkommunikation 1912-2005. Jackob, N. (ed.). Wiesbaden: VS Verlag, p. 332-348 17 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Identität durch Mediennutzung? Die Rolle von parasozialen Interaktionen und Beziehungen mit Medienfiguren

Schramm, H. & Hartmann, T., 2007, Mediensozialisationstheorien. Modelle und Ansätze in der Diskussion. Hoffmann, D. & Mikos, L. (eds.). Wiesbaden: VS Verlag für Sozialwissenschaften, p. 201-219 19 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Virtuelle Medienfiguren: Stars auf Tastendruck?

Hartmann, T. & Klimmt, C., 2007, Prominenz in den Medien. Zur Genese und Verwertung von Prominenten in Sport, Wirtschaft und Kultur. Schierl, T. (ed.). Köln: Herbert von Halem, p. 235-255 21 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

"Wer schaut sich das wohl ernsthaft an?" - Relevanz und Auswirkungen von Publikumvorstellungen während der Medienrezeption

Dohle, M. & Hartmann, T., 2007, Medien - Zeit - Zeichen. Hiβnauer, C. & Jahn-Sudmann, A. (eds.). Marburg: Schüren, p. 166-172 7 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

2006

Effectance, self-efficacy, and the motivation to play video games

Klimmt, C. & Hartmann, T., 28 Mar 2006, Playing Video Games: Motives, Responses, and Consequences. Routledge Taylor & Francis Group, p. 153-168 16 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

The influence of personality factors on computer game choice

Hartmann, T. & Klimmt, C., 28 Mar 2006, Playing Video Games: Motives, Responses, and Consequences. Routledge Taylor & Francis Group, p. 132-151 20 p.

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review