A mirroring architecture for sophisticated mobile games using computation-offloading

  • M. H. Jiang
  • , Otto W. Visser
  • , I. S.W.B. Prasetya*
  • , Alexandru Iosup
  • *Corresponding author for this work

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

Mobile gaming is already a popular and lucrative market. However, the low performance and reduced power capacity of mobile devices severely limit the complexity of mobile games and the duration of their game sessions. To mitigate these issues, in this article, we explore using computation-offloading, that is, allowing the compute-intensive parts of mobile games to execute on remote infrastructure. Computation-offloading raises the combined challenge of addressing the trade-offs between performance and power-consumption while also keeping the game playable. We propose Mirror, a system for computation-offloading that supports the demanding performance requirements of sophisticated mobile games. Mirror proposes several conceptual contributions: support for fine-grained partitioning, both offline (set by developers) and dynamic (policy-based), and real-time asynchronous offloading and user-input synchronization protocols that enable Mirror-based systems to bound the delays introduced by offloading and thus to achieve adequate performance. Mirror is compatible with all games that are tick-based and user-input deterministic. We implement a real-world prototype of Mirror and apply it to the real-world, complex, popular game OpenTTD. The experimental results show that, in comparison with the non-offloaded OpenTTD, Mirror-ed OpenTTD can significantly improve performance and power consumption while also delivering smooth gameplay. As a trade-off, Mirror introduces acceptable delay on user inputs.

Original languageEnglish
Article numbere4494
JournalConcurrency Computation
Volume30
Issue number17
DOIs
Publication statusPublished - 10 Sept 2018
Externally publishedYes

Funding

This work is supported by the NWO/STW Vidi grant MagnaData (14826), the NWO/STW Veni grant AtLarge (11881), and the Dutch projects COMMIT and Commissioner.

FundersFunder number
Dutch projects COMMIT
Nederlandse Organisatie voor Wetenschappelijk Onderzoek
Stichting voor de Technische Wetenschappen14826, 11881

    Keywords

    • cloud offloading
    • computation-offloading
    • fine-grained offloading
    • mirrored computation
    • offloading mobile games
    • offloading policies
    • system architecture

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