A pilot study of a gamified self-compassion training

L. M. van der Lubbe*, C. Gerritsen, M. C.A. Klein, K. V. Hindriks, R. F. Rodgers

*Corresponding author for this work

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

The rates of mental health concerns among young adults are high. Self-compassion has been shown to hold benefits for mental health. This paper presents a pilot study of an online gamified training for young adults designed to increase self-compassion. Specifically, user experience and engagement were explored. Participants from the target group were invited to use the training for 2 or 6 weeks. User experience and engagement were assessed both quantitatively and qualitatively through questionnaires and exit interviews. Findings revealed that participants liked the practical approach to self-compassion of the training. Moreover, participants liked and were motivated by the gamification elements. In addition, participants offered several points for improvement, including greater variety in the exercises, more cheerful colours for the website, and the use of more story elements.

Original languageEnglish
Title of host publicationGAME-ON 2021
Subtitle of host publication22nd International Conference on Intelligent Games and Simulation [Proceedings]
EditorsAna Veloso, Oscar Mealha, Liliana Costa
PublisherEurosis
Pages86-93
Number of pages8
ISBN (Electronic)9789492859174
Publication statusPublished - 2021
Event22nd International Conference on Intelligent Games and Simulation, GAME-ON 2021 - Aveiro, Portugal
Duration: 22 Sept 202124 Sept 2021

Conference

Conference22nd International Conference on Intelligent Games and Simulation, GAME-ON 2021
Country/TerritoryPortugal
CityAveiro
Period22/09/2124/09/21

Bibliographical note

Publisher Copyright:
© 2021 22nd International Conference on Intelligent Games and Simulation, GAME-ON 2021. All rights reserved.

Keywords

  • Body image
  • Gamification
  • Mental health
  • Pilot
  • Self-compassion
  • Social media
  • User study
  • Young adults

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