Abstract
A cooperative game with a permission structure describes a situation in which players in a cooperative TU-game are hierarchically ordered in the sense that there are players that need permission from other players before they are allowed to cooperate. In this paper we consider non-negative additive games with an acyclic permission structure. For such a game we provide a polynomial time algorithm for computing the nucleolus of the induced restricted game. The algorithm is applied to a market situation where sellers can sell objects to buyers through a directed network of intermediaries. © 2010 Elsevier B.V. All rights reserved.
Original language | English |
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Pages (from-to) | 817-826 |
Journal | European Journal of Operational Research |
Volume | 207 |
DOIs | |
Publication status | Published - 2010 |