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An algorithm for computing the nucleolus of disjunctive games with an acyclic permission structure

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    Abstract

    A cooperative game with a permission structure describes a situation in which players in a cooperative TU-game are hierarchically ordered in the sense that there are players that need permission from other players before they are allowed to cooperate. In this paper we consider non-negative additive games with an acyclic permission structure. For such a game we provide a polynomial time algorithm for computing the nucleolus of the induced restricted game. The algorithm is applied to a market situation where sellers can sell objects to buyers through a directed network of intermediaries. © 2010 Elsevier B.V. All rights reserved.
    Original languageEnglish
    Pages (from-to)817-826
    JournalEuropean Journal of Operational Research
    Volume207
    DOIs
    Publication statusPublished - 2010

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