An analysis of social gaming networks in online and face to face bridge communities

Mihaela Balint*, Vlad Posea, Alexandru Dimitriu, Alexandru Iosup

*Corresponding author for this work

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

Online social games are Internet-based games that use the social networks formed by players to extend in-game functionality. For example, gamers participating in the BBO Fans community combine online bridge play with social networking. Despite an increase in the popularity of online social gaming - -currently, there exist over one million online bridge players - -, and of decades of research on social networks, the activity characteristics and the community structure of online social gaming remain relatively unknown. In this work we investigate and contrast these aspects for two bridge communities, BBO Fans (online) and Locomotiva (face to face). We propose the use of playing relationships instead of traditional social relationships such as friends and friends-of-friends. Using long-term, large-scale data we have collected from both the online and face to face bridge communities, we analyze user behavior, social network structure, and playing style in bridge communities. We find many similar characteristics in the two studied communities, but we also find more variation in the activity levels and fewer stable partnerships for the face to face bridge community.

Original languageEnglish
Title of host publicationLSAP'11 - Proceedings of the 3rd International Workshop on Large-Scale System and Application Performance
Pages35-42
Number of pages8
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event3rd International Workshop on Large-Scale System and Application Performance, LSAP'11, Co-located with 20th International ACM Symposium on High-Performance Parallel and Distributed Computing, HPDC 2011 - San Jose, CA, United States
Duration: 8 Jun 20118 Jun 2011

Conference

Conference3rd International Workshop on Large-Scale System and Application Performance, LSAP'11, Co-located with 20th International ACM Symposium on High-Performance Parallel and Distributed Computing, HPDC 2011
Country/TerritoryUnited States
CitySan Jose, CA
Period8/06/118/06/11

Keywords

  • bridge
  • community structure
  • face to face social networks
  • gaming
  • online social networks
  • playing style
  • social networks
  • user behavior

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