TY - GEN
T1 - Another frame, another game?
T2 - Explaining framing effects in economic games
AU - Gerlach, Philipp
AU - Jaeger, Bastian
PY - 2016
Y1 - 2016
N2 - Small changes in the framing of games (i.e., the way in which the game situation is described to participants) can have large effects on players' choices. For example, referring to a prisoner's dilemma game as the "Community Game" as opposed to the "Wall Street Game" can double the cooperation rate (Liberman, Samuels, & Ross, 2004). Framing effects are an empirically well-studied phenomenon. However, a coherent theoretical explanation of the observed effects is still lacking. We distinguish between two types of framings - valence framing and context framing - and provide an overview of three general classes of theories that may account for the observed changes in behaviour.
AB - Small changes in the framing of games (i.e., the way in which the game situation is described to participants) can have large effects on players' choices. For example, referring to a prisoner's dilemma game as the "Community Game" as opposed to the "Wall Street Game" can double the cooperation rate (Liberman, Samuels, & Ross, 2004). Framing effects are an empirically well-studied phenomenon. However, a coherent theoretical explanation of the observed effects is still lacking. We distinguish between two types of framings - valence framing and context framing - and provide an overview of three general classes of theories that may account for the observed changes in behaviour.
UR - https://test.pure.uvt.nl/portal/en/publications/another-frame-another-game(3fcd76e2-a1c6-46d8-a7de-e5270c523619).html
U2 - 10.17605/OSF.IO/AB5YP
DO - 10.17605/OSF.IO/AB5YP
M3 - Conference contribution
BT - Proceedings of norms, actions, games (NAG 2016)
ER -