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Associations between relative deprivation and problematic gaming in adolescence: evidence from an Italian representative sample

  • Tommaso Galeotti*
  • , Michela Lenzi
  • , Frank J. Elgar
  • , Claudia Marino
  • , Natale Canale
  • , Marta Gaboardi
  • , Gonneke W.J.M. Stevens
  • , Hilde Brons
  • , Silvia Ciardullo
  • , Giacomo Lazzeri
  • , Alessio Vieno
  • *Corresponding author for this work

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

BackgroundProblematic gaming is a known risk factor for adolescent well-being. Yet, socioeconomic factors that might contribute to problematic gaming in adolescence have not been fully explored. This study examined the association between relative deprivation, defined as an individual’s financial gap relative to their classmates, and problematic gaming in a representative sample of Italian adolescents.MethodsWe analysed data on family material assets and self-reported symptoms of problematic gaming from 58 881 participants in the 2021/2022 Italian Health Behaviour in school-aged children study. Relative deprivation was measured using the Yitzhaki index, with classmates as a social reference group. Associations with problematic gaming were tested using a two-level multiple logistic regression model while accounting for the effects of economic, sociodemographic and psychological factors.ResultsAdolescents reporting higher relative deprivation were eight times more likely to be classified as problematic gamers compared with their better-off peers, after controlling for individual and class-level deprivation, and self-efficacy beliefs. Males, younger adolescents and adolescents with lower self-efficacy were more at risk of being problematic gamers.ConclusionThe current study expands the existing literature on the detrimental impact of inequalities on adolescent behaviours by highlighting the association between relative deprivation and problematic gaming. Policymakers are advised to implement measures to reduce inequalities and mitigate maladaptive gaming patterns among adolescents.

Original languageEnglish
Pages (from-to)209-214
Number of pages6
JournalJournal of Epidemiology and Community Health
Volume80
Issue number4
Early online date10 Mar 2026
DOIs
Publication statusPublished - Apr 2026

Bibliographical note

Publisher Copyright:
© Author(s) (or their employer(s)) 2026. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ Group.. This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: https://creativecommons.org/licenses/by-nc/4.0/.

Keywords

  • adolescent
  • behavior, addictive
  • health behavior
  • public health

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