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Being present in virtual reality and augmented reality: Explicating the psychology of immersive technology (XR)

Research output: Chapter in Book / Report / Conference proceedingChapterAcademicpeer-review

Abstract

This chapter reviews the basic psychological characteristics of immersive user experiences, provided by, e. g., virtual or augmented reality technologies. Different sensations of presence define the core of the experience, yet these might be embedded into a knowing user state ‘that this is not really happening’ (media awareness). The chapter discusses how presence gives rise to a new type of perceived realism, and how the immersive experience triggers a number of common cognitive, affective, and behavioral effects, some more desirable than others.
Original languageEnglish
Title of host publicationDe Gruyter Handbook of Media Psychology
EditorsRachel L. Bailey, Glenna L. Read
PublisherLeiden University Press
Chapter26
Pages359-372
ISBN (Electronic)9783111292144, 9783111292489
ISBN (Print)9783111291710
DOIs
Publication statusPublished - 2025

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