TY - CHAP
T1 - Being Social @ Work: Designing for Playfully Mediated Social Awareness in Work Environments
AU - Vyas, D.M.
AU - van de Watering, M.R.
AU - Eliëns, A.P.W.
AU - van der Veer, G.C.
N1 - Eliëns07b ISBN: 978-0-387-73696-9
PY - 2008
Y1 - 2008
N2 - Awareness within work environments should not be seen limited to important work-related information, activities and relationships. Mediating somewhat casual and engaging encounters related to non-work issues could also lead to meaningful and pleasurable experiences. This paper explores a design approach to support playfully mediated social awareness within an academic environment. Using ethnographic exploration and understanding the current and aspired practices, we provide details of two broad (and some times overlapping) categories of interaction for supporting and enhancing playfully mediated social awareness amongst staff members: 1) Self-Reflections and 2) Casual Encounters. We implement these two categories of interaction in an intelligent, asynchronous, large screen display called Panorama, for the staff room of our computer science department. Panorama attempts to mediate noncritical, non-work related information about the staff-members in an engaging manner to enhance social awareness within the department. We particularly emphasize on the soft design issues like reflections, belonging, care, pleasure and playfulness utilized in our design approach. The result of a two-phase assessment study suggests that our conceptualization of social awareness and the Panorama application has the potential to be easily incorporated into our academic environment.
AB - Awareness within work environments should not be seen limited to important work-related information, activities and relationships. Mediating somewhat casual and engaging encounters related to non-work issues could also lead to meaningful and pleasurable experiences. This paper explores a design approach to support playfully mediated social awareness within an academic environment. Using ethnographic exploration and understanding the current and aspired practices, we provide details of two broad (and some times overlapping) categories of interaction for supporting and enhancing playfully mediated social awareness amongst staff members: 1) Self-Reflections and 2) Casual Encounters. We implement these two categories of interaction in an intelligent, asynchronous, large screen display called Panorama, for the staff room of our computer science department. Panorama attempts to mediate noncritical, non-work related information about the staff-members in an engaging manner to enhance social awareness within the department. We particularly emphasize on the soft design issues like reflections, belonging, care, pleasure and playfulness utilized in our design approach. The result of a two-phase assessment study suggests that our conceptualization of social awareness and the Panorama application has the potential to be easily incorporated into our academic environment.
U2 - 10.1007/978-0-387-73697-6_9
DO - 10.1007/978-0-387-73697-6_9
M3 - Chapter
SN - 9780387736969
SN - 9781441944702
T3 - IFIP — The International Federation for Information Processing book series (IFIPAICT)
SP - 113
EP - 131
BT - HOIT 2007: Home Informatics and Telematics: ICT for the Next Billion
A2 - Venkatesh, A.
A2 - Gonzalves, T.
A2 - Monk, A.
A2 - Buckner, K.
PB - Springer
ER -