Abstract
In this paper we describe how culture and personality form important influences on the decision making processes of persons. When designing agents for serious games and simulations we need to take these aspects into consideration in order to create realistic behavior for the agents. We propose to model culture and personality as separate modules in the agent architecture in order to separate the domain dependent decision rules for action from the general sociological rules governing these aspects. We illustrate with an example how the architecture works. © 2012 IEEE.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2012 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2012 |
| Pages | 251-257 |
| DOIs | |
| Publication status | Published - 2012 |
| Externally published | Yes |
| Event | 2012 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2012 - , China Duration: 4 Dec 2012 → 7 Dec 2012 |
Conference
| Conference | 2012 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2012 |
|---|---|
| Country/Territory | China |
| Period | 4/12/12 → 7/12/12 |
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