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Close encounters of the agent kind: Designing agents for effective training

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Abstract

In this paper we describe how culture and personality form important influences on the decision making processes of persons. When designing agents for serious games and simulations we need to take these aspects into consideration in order to create realistic behavior for the agents. We propose to model culture and personality as separate modules in the agent architecture in order to separate the domain dependent decision rules for action from the general sociological rules governing these aspects. We illustrate with an example how the architecture works. © 2012 IEEE.
Original languageEnglish
Title of host publicationProceedings - 2012 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2012
Pages251-257
DOIs
Publication statusPublished - 2012
Externally publishedYes
Event2012 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2012 - , China
Duration: 4 Dec 20127 Dec 2012

Conference

Conference2012 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2012
Country/TerritoryChina
Period4/12/127/12/12

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