Computational Techniques Enabling the Perception of Virtual Images Exclusive to the Retinal Afterimage

Staas de Jong*, Gerrit van der Veer

*Corresponding author for this work

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

The retinal afterimage is a widely known effect in the human visual system, which has been studied and used in the context of a number of major art movements. Therefore, when considering the general role of computation in the visual arts, this begs the question whether this effect, too, may be induced using partly automated techniques. If so, it may become a computationally controllable ingredient of (interactive) visual art, and thus take its place among the many other aspects of visual perception which already have preceded it in this sense. The present moment provides additional inspiration to lay the groundwork for extending computer graphics in general with the retinal afterimage: Historically, we are in a phase where some head-mounted stereoscopic AR/VR technologies are now providing eye tracking by default, thereby allowing realtime monitoring of the processes of visual fixation that can induce the retinal afterimage. A logical starting point for general investigation is then shape display via the retinal afterimage, since shape recognition lends itself well to unambiguous reporting. Shape recognition, however, may also occur due to normal vision, which happens simultaneously. Carefully and rigorously excluding this possibility, we develop computational techniques enabling shape display exclusive to the retinal afterimage.

Original languageEnglish
Article number97
Pages (from-to)1-21
Number of pages21
JournalBig Data and Cognitive Computing
Volume6
Issue number3
Early online date13 Sept 2022
DOIs
Publication statusPublished - Sept 2022

Bibliographical note

Special Issue: Virtual Reality, Augmented Reality, and Human-Computer Interaction.

Publisher Copyright:
© 2022 by the authors.

Keywords

  • arts and humanities
  • computational techniques
  • parsimonious mathematical modeling
  • rendering and visualization
  • retinal afterimage
  • shape display
  • visual arts
  • visual perception

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