TY - GEN
T1 - Continuous Episodic Control
AU - Yang, Zhao
AU - Moerland, Thomas. M.
AU - Preuss, Mike
AU - Plaat, Aske
PY - 2023
Y1 - 2023
N2 - Non-parametric episodic memory can be used to quickly latch onto high-rewarded experience in reinforcement learning tasks. In contrast to parametric deep reinforcement learning approaches in which reward signals need to be back-propagated slowly, these methods only need to discover the solution once, and may then repeatedly solve the task. However, episodic control solutions are stored in discrete tables, and this approach has so far only been applied to discrete action space problems. Therefore, this paper introduces Continuous Episodic Control (CEC), a novel non-parametric episodic memory algorithm for sequential decision making in problems with a continuous action space. Results on several sparse-reward continuous control environments show that our proposed method learns faster than state-of-the-art model-free RL and memory-augmented RL algorithms, while maintaining good long-run performance as well. In short, CEC can be a fast approach for learning in continuous control tasks. 1
AB - Non-parametric episodic memory can be used to quickly latch onto high-rewarded experience in reinforcement learning tasks. In contrast to parametric deep reinforcement learning approaches in which reward signals need to be back-propagated slowly, these methods only need to discover the solution once, and may then repeatedly solve the task. However, episodic control solutions are stored in discrete tables, and this approach has so far only been applied to discrete action space problems. Therefore, this paper introduces Continuous Episodic Control (CEC), a novel non-parametric episodic memory algorithm for sequential decision making in problems with a continuous action space. Results on several sparse-reward continuous control environments show that our proposed method learns faster than state-of-the-art model-free RL and memory-augmented RL algorithms, while maintaining good long-run performance as well. In short, CEC can be a fast approach for learning in continuous control tasks. 1
UR - http://www.scopus.com/inward/record.url?scp=85180555917&partnerID=8YFLogxK
U2 - 10.1109/CoG57401.2023.10333131
DO - 10.1109/CoG57401.2023.10333131
M3 - Conference contribution
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
BT - Proceedings of the 2023 IEEE Conference on Games, CoG 2023
PB - IEEE Computer Society
T2 - 5th Annual IEEE Conference on Games, CoG 2023
Y2 - 21 August 2023 through 24 August 2023
ER -