Controlling a stream of paranoia evoking events in a virtual reality environment

R.G. Isnanda, W.P. Brinkman, W. Veling, M. van der Gaag, M. Neerincx

Research output: Contribution to JournalArticleAcademicpeer-review


Although virtual reality exposure has been reported as a method to induce paranoid thought, little is known about mechanisms to control specific virtual stressors. This paper reports on a study that examines the effect of controlling the stream of potential paranoia evoking events in a virtual restaurant world. A 2-by-2 experiment with a non-clinical group (n = 24) was conducted with as two within-subject factors: (1) the cycle time (short/long) for when the computer considers activation of a paranoia evoking event and (2) the probability that a paranoia-evoking event (low/high) would be triggered at the completion of a cycle. The results showed a significant main effect for the probability factor and two-way interaction effect with the cycle time factor on the number of paranoid comments participants made and their self-reported anxiety. © 2014 The authors and IOS Press.
Original languageEnglish
Pages (from-to)55-60
Number of pages6
JournalStudies in Health Technology and Informatics
Publication statusPublished - 2014


Dive into the research topics of 'Controlling a stream of paranoia evoking events in a virtual reality environment'. Together they form a unique fingerprint.

Cite this