TY - JOUR
T1 - Corrigendum to “Viewing the world through ‘blood-red tinted glasses’
T2 - The hostile expectation bias mediates the link between violent video game exposure and aggression” [J. Exp. Soc. Psychol. (2012) 48 (953–956]
AU - Hasan, Youssef
AU - Bègue, Laurent
AU - Bushman, Brad J.
PY - 2018/1
Y1 - 2018/1
N2 - This is a correction to the article Hasan, Y., Bègue, L., & Bushman, B. J. (2012). Viewing the world through “blood-red tinted glasses”: The hostile expectation bias mediates the link between violent video game exposure and aggression. Journal of Experimental Social Psychology, 48(4), 953–956. In the Method section, second paragraph under “Procedure”, the sentence “Participants are asked: “What happens next? List 20 things that the (main character) will do or say, think, and feel as the story continues” should read: ”Participants were asked to list up to six things that the main character would do or say, up to six things the character would think, and up to six things the character would feel.” In the Results section, the paragraph under “Intercoder reliability” should read: “Two independent raters, blind to experimental conditions, rated on a 1–7 scale (from “not at all aggressive” to “completely aggressive”) the aggressive content of each of the behaviors, thoughts, and feelings participants listed when completing the story stems. The intraclass correlation coefficients were.74,.78, and.82 for aggressive behaviors, thoughts, and feelings, respectively (Shrout & Fleiss, 1979). Because the intraclass correlation coefficients were relatively high, the scores from the two raters were averaged. All ratings in each response category were averaged, and then further averaged across the two story stems to increase reliability.” The authors regret this error and apologise for any inconvenience caused.
AB - This is a correction to the article Hasan, Y., Bègue, L., & Bushman, B. J. (2012). Viewing the world through “blood-red tinted glasses”: The hostile expectation bias mediates the link between violent video game exposure and aggression. Journal of Experimental Social Psychology, 48(4), 953–956. In the Method section, second paragraph under “Procedure”, the sentence “Participants are asked: “What happens next? List 20 things that the (main character) will do or say, think, and feel as the story continues” should read: ”Participants were asked to list up to six things that the main character would do or say, up to six things the character would think, and up to six things the character would feel.” In the Results section, the paragraph under “Intercoder reliability” should read: “Two independent raters, blind to experimental conditions, rated on a 1–7 scale (from “not at all aggressive” to “completely aggressive”) the aggressive content of each of the behaviors, thoughts, and feelings participants listed when completing the story stems. The intraclass correlation coefficients were.74,.78, and.82 for aggressive behaviors, thoughts, and feelings, respectively (Shrout & Fleiss, 1979). Because the intraclass correlation coefficients were relatively high, the scores from the two raters were averaged. All ratings in each response category were averaged, and then further averaged across the two story stems to increase reliability.” The authors regret this error and apologise for any inconvenience caused.
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U2 - 10.1016/j.jesp.2017.08.008
DO - 10.1016/j.jesp.2017.08.008
M3 - Comment / Letter to the editor
AN - SCOPUS:85028819051
VL - 74
SP - 1
EP - 1
JO - Journal of Experimental Social Psychology
JF - Journal of Experimental Social Psychology
SN - 0022-1031
ER -