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Corrigendum to “Viewing the world through “blood-red tinted glasses”: The hostile expectation bias mediates the link between violent video game exposure and aggression.” [Journal of Experimental Social Psychology 48 (2012) 953–956](S0022103112000029)(10.1016/j.jesp.2011.12.019)

  • Youssef Hasan*
  • , Laurent Bègue
  • , Brad J. Bushman
  • *Corresponding author for this work

Research output: Contribution to Journal › Comment / Letter to the editor › Academic

Abstract

This is a correction to the article Hasan, Y., Bègue, L., & Bushman, B. J. (2012). Viewing the world through “blood-red tinted glasses”: The hostile expectation bias mediates the link between violent video game exposure and aggression. Journal of Experimental Social Psychology, 48(4), 953–956. In the Results section, the paragraph under “Intercoder reliability” should read: “Two independent raters, blind to experimental conditions, rated on a 1-7 scale (from “not at all aggressive” to “completely aggressive”) the aggressive content of each of the behaviors, thoughts, and feelings participants listed when completing the story stems. The intraclass correlation coefficients were.74,.78, and.82 for aggressive behaviors, thoughts, and feelings, respectively (Shrout & Fleiss, 1979). Because the intraclass correlation coefficients were relatively high, the scores from the two raters were averaged. All ratings in each response category were averaged, and then further averaged across the two story stems to increase reliability.” The authors regret this error and apologise for any inconvenience caused.

Original languageEnglish
Article number103576
Pages (from-to)1-1
Number of pages1
JournalJournal of Experimental Social Psychology
Volume87
Early online date22 Jan 2020
DOIs
Publication statusPublished - 1 Mar 2020

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

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