Abstract
This paper reports about a series of workshops in game design, originally meant as promotion for the Creative Technology curriculum of the University of Twente, but evolving into an element in the curriculum itself, with as the goal to create the CTSG, the Creative Technology Superpower Game(s). In the paper, both the goals and motivations of the workshop is dealt with, and the structure and means of executing such workshops, to give potential instructors of such workshops not only an example but some guidance and words of advice as well.
Original language | English |
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Title of host publication | GAMEON-ASIA'2010 - ASTEC'2010 |
Editors | L Vermeersch, W Mao |
Place of Publication | Ostende Belgium |
Publisher | Eurosis |
Pages | 53-57 |
ISBN (Print) | 9789077381540 |
Publication status | Published - 2010 |
Event | GAMEON-ASIA'2010 Shanghai - Ostende Belgium Duration: 1 Jan 2010 → 1 Jan 2010 |
Conference
Conference | GAMEON-ASIA'2010 Shanghai |
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Period | 1/01/10 → 1/01/10 |