Cultural applicability and desirability of 'Broodles': The first serious game intervention for siblings of children with disabilities

Linda K.M. Veerman*, Krister W. Fjermestad, Torun M. Vatne, Paula S. Sterkenburg, Suzanne D.M. Derks, Anjet A.J. Brouwer-van Dijken, Agnes M. Willemen

*Corresponding author for this work

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

OBJECTIVE: Serious games can serve as easily accessible interventions to support siblings of children with disabilities, who are at risk of developing mental health problems. The Dutch serious game 'Broodles' was developed for siblings aged 6-9 years. The current study aims to assess the cultural applicability, desirability, feasibility, and acceptability of 'Broodles' in Norway.

METHODS: Norwegian siblings ( N = 16) aged 6-13 years and parents ( N = 12) of children with intellectual disabilities assessed the game. Their feedback data from interviews and questionnaires were sorted using a model of engagement factors in serious games.

RESULTS: At pre-use, participants showed interest in the game, and after initial use the participants were overall positive about the format, content and objectives, including validation of emotions and recognition. The participants had suggestions for improved engagement and feasibility.

CONCLUSION: The game was found to be culturally applicable, desirable and acceptable, although Norwegian translation is necessary for further evaluation. Recommendations to enhance engagement were provided, including suggestions to play the game with parents or in a group.

INNOVATION: This initial assessment of the serious game Broodles in a non-Dutch setting shows promise for an innovative way of supporting siblings of children with disabilities.

Original languageEnglish
Article number100277
Pages (from-to)1-10
Number of pages10
JournalPEC Innovation
Volume4
Early online date26 Mar 2024
DOIs
Publication statusPublished - Dec 2024

Bibliographical note

Publisher Copyright:
© 2024 The Author(s)

Funding

This work was funded as part of the Academic Lab “Social Relations and Attachment” (project number 641001101 ) by The Netherlands Organization for Health Research and Development ZonMw , Den Haag, the Netherlands. In addition, the first author (LV) received additional funding for her stay in Norway, including a PhD Travel Fund from the Faculty of Behavioral and Movement Sciences of Vrije Universiteit Amsterdam , and an Erasmus+ Traineeship Grant. The funding sources did not have any involvement in this study.

FundersFunder number
Netherlands Organization for Health Research and Development ZonMw , Den Haag
Netherlands Organization for Health Research and Development ZonMw, Den Haag
Erasmus+

    Keywords

    • Cultural applicability
    • Intellectual disability
    • Serious game
    • Siblings
    • User evaluation

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