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Dance Style Transfer with Cross-modal Transformer

  • Wenjie Yin*
  • , Hang Yin
  • , Kim Baraka
  • , Danica Kragic
  • , Marten Bjorkman
  • *Corresponding author for this work

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

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Abstract

We present CycleDance, a dance style transfer system to transform an existing motion clip in one dance style to a motion clip in another dance style while attempting to preserve motion context of the dance. Our method extends an existing CycleGAN architecture for modeling audio sequences and integrates multimodal transformer encoders to account for music context. We adopt sequence length-based curriculum learning to stabilize training. Our approach captures rich and long-term intra-relations between motion frames, which is a common challenge in motion transfer and synthesis work. We further introduce new metrics for gauging transfer strength and content preservation in the context of dance movements. We perform an extensive ablation study as well as a human study including 30 participants with 5 or more years of dance experience. The results demonstrate that CycleDance generates realistic movements with the target style, significantly outperforming the baseline CycleGAN on naturalness, transfer strength, and content preservation.1

Original languageEnglish
Title of host publication2023 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)
Subtitle of host publication[Proceedings]
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages5047-5056
Number of pages10
ISBN (Electronic)9781665493468
DOIs
Publication statusPublished - 2023
Event23rd IEEE/CVF Winter Conference on Applications of Computer Vision, WACV 2023 - Waikoloa, United States
Duration: 3 Jan 20237 Jan 2023

Conference

Conference23rd IEEE/CVF Winter Conference on Applications of Computer Vision, WACV 2023
Country/TerritoryUnited States
CityWaikoloa
Period3/01/237/01/23

Bibliographical note

Funding Information:
This research has received funding from the EC Horizon 2020 research and innovation program under grant agreement n. 824160 (EnTimeMent).

Publisher Copyright:
© 2023 IEEE.

Funding

This research has received funding from the EC Horizon 2020 research and innovation program under grant agreement n. 824160 (EnTimeMent).

FundersFunder number
EC Horizon 2020 research and innovation program
Horizon 2020 Framework Programme824160

    Keywords

    • Applications: Arts/games/social media
    • Biometrics
    • body pose
    • face
    • gesture

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