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Desensitized gamers? Violent video game exposure and empathy for pain in adolescents–an ERP study

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Abstract

This Event-Related Potential (ERP) study aimed to test how habitual and short-term violent video game exposure (VVGE) may affect empathy for pain responses in adolescents. In a within-subjects design, boys (N = 56; aged 12–16 years) performed a pain judgment task before and immediately after playing a violent video game. In this task, participants judged whether photos of hands depicted on their screen were in a painful situation or not. While both the P3 and the LPP components were not related to habitual violent video game exposure, general exposure to antisocial media content predicted lower P3 amplitudes to painful pictures. Further, 40 min of violent gameplay did not affect the P3 responses; however, it temporarily decreased LPP responses to painful pictures, suggesting a modest short-term desensitization effect. However, this latter interpretation is limited by a strong LPP pain effect–a significant amplitude difference between painful and non-painful pictures–that remained present in the post-game condition. Such persistent LPP effect may relate to the notion that adolescents are still learning how to properly regulate their emotional reactions. This study contributes to the limited literature on violent video games’ desensitization in adolescents’ brains, opening new avenues for media violence research.

Original languageEnglish
Pages (from-to)365-381
Number of pages17
JournalSocial Neuroscience
Volume18
Issue number6
Early online date24 Nov 2023
DOIs
Publication statusPublished - 2023

Bibliographical note

Publisher Copyright:
© 2023 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.

Funding

This work was supported by the Dutch Research Council (NWO) Research Talent Grant [406-15-301, 2015], LK was further supported by a European Research Council (ERC) consolidator grant [648082, 2014]. We would like to thank Jing Meng for sharing the stimuli for the pain judgment task and Djeremy Hoebe for his assistance in data collection. We are very grateful to the schools, teachers, participants, and their parents who so willingly collaborated in this study.

FundersFunder number
European Research Council
Horizon 2020 Framework Programme648082
Nederlandse Organisatie voor Wetenschappelijk Onderzoek406-15-301

    Keywords

    • adolescents
    • desensitization
    • empathy for pain
    • ERP
    • Violent video games

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