Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence

Franci Suni Lopez, Nelly Condori Fernandez

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There is a variety of persuasive applications that have been proposed in different application domains like well-being, health-care and e-commerce. However many have been designed largely for a general audience. Designers of these technologies may achieve more success if applications consider contextual information of the user for making them more adaptable. This paper is an proposal for improving medication adherence by sending personalized persuasive message and reinforcing feedback. To do this, we propose an adaptive services oriented architecture, and a persuasion strategy defined for selecting the appropriate persuasiveness level according to contextual information such as time and stress. Stress measure is derived from physiological data (e.g. Electro Dermal Activity, heart rate, temperature), which is collected through a wearable wireless multi-sensor device.
Original languageEnglish
Title of host publicationIntelligent Technologies for Interactive Entertainment - 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised Selected Papers
EditorsJ.J. Meyer, R. Veltkamp, R. Poppe
Place of PublicationUtrecht, The Netherlands
Number of pages6
ISBN (Electronic)978-3-319-49616-0
ISBN (Print)978-3-319-49615-3
Publication statusPublished - 2016
EventConference on Intelligent Technologies for Interactive Entertainment - Utrecht, The Netherlands
Duration: 28 Jun 201630 Jun 2016

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering


ConferenceConference on Intelligent Technologies for Interactive Entertainment


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