Designing a gamified self-compassion training

L. M. van der Lubbe*, C. Gerritsen, M. C.A. Klein, K. V. Hindriks, R. F. Rodgers

*Corresponding author for this work

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

Social media platforms have become increasingly visual. This has been associated with body image issues, especially for young adults who are frequent users of such platforms. Increasing ones self-compassion can mitigate these potential negative effects. In this paper we present a training for self-compassion that young adults can follow online. The training is self-guided and individual, and users can use it at any preferred moment. Moreover, we use gamification in the training to motivate users and to deliver theory in an engaging way. In this paper we describe the theoretical background and the choices that have been made in the design of the training.

Original languageEnglish
Title of host publicationGAME-ON 2021
Subtitle of host publication22nd International Conference on Intelligent Games and Simulation [Proceedings]
EditorsAna Veloso, Oscar Mealha, Liliana Costa
PublisherEurosis
Pages79-85
Number of pages7
ISBN (Electronic)9789492859174
Publication statusPublished - 2021
Event22nd International Conference on Intelligent Games and Simulation, GAME-ON 2021 - Aveiro, Portugal
Duration: 22 Sept 202124 Sept 2021

Conference

Conference22nd International Conference on Intelligent Games and Simulation, GAME-ON 2021
Country/TerritoryPortugal
CityAveiro
Period22/09/2124/09/21

Bibliographical note

Publisher Copyright:
© 2021 22nd International Conference on Intelligent Games and Simulation, GAME-ON 2021. All rights reserved.

Keywords

  • Body image
  • Gamification
  • Mental health
  • Self-compassion
  • Social media
  • Young adults

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