Developing a wind turbine planning platform: Integration of “sound propagation model–GIS-game engine” triplet

Azarakhsh Rafiee*, Pim Van der Male, Eduardo Dias, Henk Scholten

*Corresponding author for this work

Research output: Contribution to JournalArticleAcademicpeer-review


In this study, we propose an interactive information system for wind turbine siting, considering its visual and sound externalities. This system is an integration of game engine, GIS and analytical sound propagation model in a unified 3D web environment. The game engine–GIS integration provides a 3D virtual environment where users can navigate through the existing geospatial data of the whole country and place different wind turbine types to explore their visual impact on the landscape. The integration of a sound propagation model in the game engine–GIS supports the real-time calculation and feedback regarding wind turbine sound at the surrounding buildings. The platform's GIS component enables massive (on-the-fly) georeferenced data utilization through tiling techniques as well as data accessibility and interoperability via cloud-based architecture and open geospatial standard protocols. The game engine, on the other hand, supports performance optimization for both data display and sound model calculations.

Original languageEnglish
Pages (from-to)326-343
Number of pages18
JournalEnvironmental Modelling and Software
Early online date29 Jun 2017
Publication statusPublished - Sept 2017


  • Game engine
  • GIS
  • OGC standard protocols
  • Real-time scenario analysis
  • Sound propagation model
  • Wind turbine planning


Dive into the research topics of 'Developing a wind turbine planning platform: Integration of “sound propagation model–GIS-game engine” triplet'. Together they form a unique fingerprint.

Cite this