Development and experimental validation of a dataset of 360°-videos for facilitating school-based bullying prevention programs

Miguel Barreda Angeles, Maria Serra-Blasco, Esther Trepat, Alexandre Pereda-Baños, Montserrat Pàmias, Diego Palao, Ximena Goldberg, Narcís Cardoner

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

Virtual Reality (VR) is considered an effective way to boost empathy by adopting the perspective of others, thus having clear potential for improving anti-bullying programs. However, this potential benefit of VR is limited by both the lack of adequate content and the lack of empirical evidence of its effectiveness. In this article, we present the process of co-creation of a set of 360°-videos representing the experience of victims of bullying from a first-person perspective, involving secondary school students (N = 89). The impact of bullying content and VR presentation in terms of emotional response was later assessed in an experiment (N = 35) in which we collected both participants’ self-reported and psychophysiological measures of emotional state during the viewing. The results support the effectiveness of VR in producing realistic emotional responses to the acts of bullying, although differences between self-reported and psychophysiological measures were observed. Lessons learned, limitations, and implications for the use of VR for bullying prevention are discussed.
Original languageEnglish
Article number104065
Pages (from-to)1-12
Number of pages12
JournalComputers and Education
Volume161
Early online date28 Oct 2020
DOIs
Publication statusPublished - Feb 2021

Funding

This research received funding from the RecerCaixa program 2017, from Barça Foundation , and from Fundació Collserola . XG was supported by a grant from the Health Department of the Generalitat de Catalunya (Pla Estratègic de Recerca i Innovació en Salut 2016–2020; SLT002/16/00237 ).

FundersFunder number
Barça Foundation
Fundació Collserola
Departament de Salut, Generalitat de CatalunyaSLT002/16/00237

    Keywords

    • bullying
    • virtual reality
    • 360°-video

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