Effectance and control as determinants of video game enjoyment

C. Klimmt, T. Hartmann, A. Frey

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

This article explores video game enjoyment originated by games' key characteristic, interactivity. An online experiment (N = 500) tested experiences of effectance (perceived influence on the game world) and of being in control as mechanisms that link interactivity to enjoyment. A video game was manipulated to either allow normal play, reduce perceived effectance, or reduce perceived control. Enjoyment ratings suggest that effectance is an important factor in video game enjoyment but that the relationship between control of the game situation and enjoyment is more complex. © 2007 Mary Ann Liebert, Inc.
Original languageEnglish
Pages (from-to)845-848
Number of pages4
JournalCyberpsychology and Behavior
Volume10
Issue number6
DOIs
Publication statusPublished - 2007

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Video Games
computer game
interactive media
determinants
rating
experiment
experience
Experiments

Cite this

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Effectance and control as determinants of video game enjoyment. / Klimmt, C.; Hartmann, T.; Frey, A.

In: Cyberpsychology and Behavior, Vol. 10, No. 6, 2007, p. 845-848.

Research output: Contribution to JournalArticleAcademicpeer-review

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