Effects of passion for massively multiplayer online role-playing games on interpersonal relationships

S. Utz, K.J. Jonas, E. Tonkens

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

Game research suffers from using a variety of concepts to predict the (often negative) effects of playing games. These concepts often
overlap (e.g., addiction or pathological gaming), include negative consequences in their definition, or are very game-specific (e.g., collective
play). We argue that the field would benefit from using concepts that are well-established in other domains. Extending earlier work to the
interpersonal domain, we examined the effects of obsessive and harmonious passion for massively multiplayer online role-playing games
(MMORPGs) on the number and quality of online and offline friendships. Obsessive passion describes an irrepressible urge to engage in an
activity, whereas harmonious passion describes the voluntary engagement in an activity. In an online survey of 406 MMORPG players, we found
differential relationships between obsessive and harmonious passion and the number and quality of online and offline friendships. The results
confirmed the usefulness of the dualistic model of passion for consequences of online gaming.
Original languageEnglish
Pages (from-to)77-86
JournalJournal of Media Psychology
Volume24
Issue number2
DOIs
Publication statusPublished - 2012

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