Abstract
Developmental changes during adolescence may make youth susceptible to violent media effects. Two studies with male adolescents (N1 = 241; N2 = 161; aged 12–17) examined how habitual and short-term violent video gaming may affect emotion recognition and inhibitory control. We found that not habitual exposure to violent video games, but to antisocial media content predicted worse emotion recognition. Furthermore, higher habitual exposure to violent games predicted better inhibitory control over emotional stimuli in a stop signal task. However, short-term causal effects of violent gameplay on adolescents were not found. While these results do not indicate a negative impact of violent video games on young players, future research may further investigate possible effects of antisocial media content on adolescents.
| Original language | English |
|---|---|
| Pages (from-to) | 1404-1420 |
| Number of pages | 17 |
| Journal | Journal of Research on Adolescence |
| Volume | 32 |
| Issue number | 4 |
| Early online date | 16 Dec 2021 |
| DOIs | |
| Publication status | Published - Dec 2022 |
Funding
This work was supported by the Dutch Research Council (NWO) Research Talent Grant [406\u201015\u2010301, 2015], and LK was supported by a European Research Council (ERC) consolidator grant [648082, 2014].
| Funders | Funder number |
|---|---|
| Horizon 2020 Framework Programme | 648082 |
| European Research Council | |
| Nederlandse Organisatie voor Wetenschappelijk Onderzoek | 406‐15‐301 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 16 Peace, Justice and Strong Institutions
Keywords
- violent video games
- emotion recognition
- inhibitory control
- adolescents
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