Energy expenditure of three public and three home based active computer games in children.

M. Simons, S.I. de Vries, M.W.A. Jongert

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

The purpose of this study was to assess the energy expenditure (EE) experienced by children when playing six active video games, which can be used in a home environment and in a public setting (e.g. game center), and to evaluate whether the intensity of playing these games can meet the threshold for moderate-intensity physical activity, which is set at an EE equivalent to three times resting metabolic rate. Children are recommended to be physically active at a moderate intensity for at least one hour a day. © 2014 ACM.
Original languageEnglish
Article number1
Pages (from-to)235-243
JournalComputers in Entertainment - Theoretical and Practical Computer Applications in Entertainment
Volume2014
Issue number12
DOIs
Publication statusPublished - 2014

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