Abstract
The purpose of this study was to assess the energy expenditure (EE) experienced by children when playing six active video games, which can be used in a home environment and in a public setting (e.g. game center), and to evaluate whether the intensity of playing these games can meet the threshold for moderate-intensity physical activity, which is set at an EE equivalent to three times resting metabolic rate. Children are recommended to be physically active at a moderate intensity for at least one hour a day. © 2014 ACM.
| Original language | English |
|---|---|
| Article number | 1 |
| Pages (from-to) | 235-243 |
| Journal | Computers in Entertainment - Theoretical and Practical Computer Applications in Entertainment |
| Volume | 2014 |
| Issue number | 12 |
| DOIs | |
| Publication status | Published - 2014 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 7 Affordable and Clean Energy
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