Abstract
While response time and accuracy indicate overall performance, their value in uncovering cognitive processes, underlying learning, is limited. A promising online measure, designed to track decision-making, is computer mouse tracking, where mouse attraction towards different locations may reflect the consideration of alternative response options. Using a speedy arithmetic multiple-choice game in an online adaptive learning environment, we examined whether mouse movements could reflect arithmetic difficulties when error rates are low. Results showed that mouse movements towards alternative responses in correctly answered questions mapped onto the frequency of errors made in this online learning system. This mapping was stronger for the younger children, as well as for easy arithmetic problems. On an individual level, users showed more mouse movement towards their previously made response errors than towards other alternative options. This opens the possibility of adapting feedback and instruction on an individual basis through mouse tracking.
| Original language | English |
|---|---|
| Pages (from-to) | 242-252 |
| Number of pages | 11 |
| Journal | Journal of Computer Assisted Learning |
| Volume | 37 |
| Issue number | 1 |
| Early online date | 24 Aug 2020 |
| DOIs | |
| Publication status | Published - Feb 2021 |
Funding
This project has received funding from the European Union's Horizon 2020 Marie Sklodowska‐Curie Innovative Training Network (Grant agreement number 721895). European Union's Horizon 2020 Marie Sklodowska‐Curie Innovative Training Network, Grant/Award Number: 721895 Funding information
| Funders | Funder number |
|---|---|
| Horizon 2020 Framework Programme | |
| European Commission | |
| Horizon 2020 | 721895 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 16 Peace, Justice and Strong Institutions
Keywords
- adaptive learning
- arithmetic
- educational games
- error detection
- mouse tracking
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