Abstract
This paper summarizes the keynote I gave on the SEAMS 2020 conference. Noting the power of natural evolution that makes living systems extremely adaptive, I describe how artificial evolution can be employed to solve design and optimization problems in software. Thereafter, I discuss the Evolution of Things, that is, the possibility of evolving physical artefacts and zoom in on a (r)evolutionary way of creating 'bodies' and 'brains' of robots for engineering and fundamental research.
| Original language | English |
|---|---|
| Title of host publication | SEAMS 2020 |
| Subtitle of host publication | Proceedings of the IEEE/ACM 15th International Symposium on Software Engineering for Adaptive and Self-Managing Systems |
| Publisher | Association for Computing Machinery, Inc |
| Pages | 1-4 |
| Number of pages | 4 |
| ISBN (Electronic) | 9781450379625 |
| DOIs | |
| Publication status | Published - 2020 |
| Event | 15th IEEE/ACM International Symposium on Software Engineering for Adaptive and Self-Managing Systems, SEAMS 2020 - Virtual, Online, Korea, Republic of Duration: 29 Jun 2020 → 3 Jul 2020 |
Conference
| Conference | 15th IEEE/ACM International Symposium on Software Engineering for Adaptive and Self-Managing Systems, SEAMS 2020 |
|---|---|
| Country/Territory | Korea, Republic of |
| City | Virtual, Online |
| Period | 29/06/20 → 3/07/20 |
Funding
I gratefully acknowledge the financial support of the Vrije Univer-siteit Amsterdam and the EPSRC under the ARE project: EP/R03561X, EP/R035679, EP/R035733.
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 14 Life Below Water
Keywords
- evolutionary computation
- evolutionary robotics
- learning
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