Experience 2.0 and Beyond - Engineering Cross Devices and Multiple Realities

Gerrit Cornelis Van Der Veer, Shah Rukh Humayoun, Vera Marie Memmesheimer, Achim Ebert

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

Today, augmented and mixed reality (AR/MR) are found very promising. Even current handheld displays, such as smartphones and tablets, can provide a wide and low budget access to such applications. New devices, like Apple's Vision Pro, smart tattoos1 [8], interactive clothing, and wearables2 propose an even higher immersion and are opening totally new exciting worlds for researchers, developers, and users. However, current research in this area faces many challenges, e.g., suitable interaction techniques, better user experience, navigation in MR environments, high cross-device UX, etc. These challenges are still limiting the usage of AR/MR application in real world activities. Targeting these challenges, our workshop will provide a platform for researchers, developers, and professionals to discuss issues and define novel methods and approaches suitable for developing the experience 2.0 and beyond: new interaction paradigms, user interfaces, 3D visualizations, and soundscapes, as well as applications for cross-device AR/MR.

Original languageEnglish
Title of host publicationEICS 2024 Companion
Subtitle of host publicationCompanion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
PublisherAssociation for Computing Machinery, Inc
Pages108-110
Number of pages3
ISBN (Electronic)9798400706516
DOIs
Publication statusPublished - 2024
Event2024 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2024 Companion - Cagliari, Italy
Duration: 24 Jun 202428 Jun 2024

Conference

Conference2024 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2024 Companion
Country/TerritoryItaly
CityCagliari
Period24/06/2428/06/24

Bibliographical note

Publisher Copyright:
Copyright © 2024 held by the owner/author(s). Publication rights licensed to ACM.

Keywords

  • and soundscapes.
  • Augmented reality
  • handheld displays
  • head-mounted displays
  • human-computer interaction
  • mixed reality
  • mobile devices
  • spatial computing
  • visualization

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