Abstract
Today, augmented and mixed reality (AR/MR) are found very promising. Even current handheld displays, such as smartphones and tablets, can provide a wide and low budget access to such applications. New devices, like Apple's Vision Pro, smart tattoos1 [8], interactive clothing, and wearables2 propose an even higher immersion and are opening totally new exciting worlds for researchers, developers, and users. However, current research in this area faces many challenges, e.g., suitable interaction techniques, better user experience, navigation in MR environments, high cross-device UX, etc. These challenges are still limiting the usage of AR/MR application in real world activities. Targeting these challenges, our workshop will provide a platform for researchers, developers, and professionals to discuss issues and define novel methods and approaches suitable for developing the experience 2.0 and beyond: new interaction paradigms, user interfaces, 3D visualizations, and soundscapes, as well as applications for cross-device AR/MR.
Original language | English |
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Title of host publication | EICS 2024 Companion |
Subtitle of host publication | Companion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems |
Publisher | Association for Computing Machinery, Inc |
Pages | 108-110 |
Number of pages | 3 |
ISBN (Electronic) | 9798400706516 |
DOIs | |
Publication status | Published - 2024 |
Event | 2024 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2024 Companion - Cagliari, Italy Duration: 24 Jun 2024 → 28 Jun 2024 |
Conference
Conference | 2024 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2024 Companion |
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Country/Territory | Italy |
City | Cagliari |
Period | 24/06/24 → 28/06/24 |
Bibliographical note
Publisher Copyright:Copyright © 2024 held by the owner/author(s). Publication rights licensed to ACM.
Keywords
- and soundscapes.
- Augmented reality
- handheld displays
- head-mounted displays
- human-computer interaction
- mixed reality
- mobile devices
- spatial computing
- visualization