Abstract
Based on theoretical assumptions from film psychology and their application to video games, the hypothesis is tested that suspense is a major factor in video game enjoyment. A first-person shooter game was experimentally manipulated to create either a low level or a high level of suspense. Sixty-three participants were randomly assigned to experimental conditions; enjoyment was assessed after playing by a 10-item rating scale. Results support the assumption that suspense is a driver of video game enjoyment. © 2009 Mary Ann Liebert, Inc.
Original language | English |
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Pages (from-to) | 29-31 |
Number of pages | 3 |
Journal | Cyberpsychology and Behavior |
Volume | 12 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2009 |