Experimental evidence for suspence as determinant of video game enjoyment

C. Klimmt, A. Rizzo, P.A. Vorderer, J. Koch, T. Fischer

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

Based on theoretical assumptions from film psychology and their application to video games, the hypothesis is tested that suspense is a major factor in video game enjoyment. A first-person shooter game was experimentally manipulated to create either a low level or a high level of suspense. Sixty-three participants were randomly assigned to experimental conditions; enjoyment was assessed after playing by a 10-item rating scale. Results support the assumption that suspense is a driver of video game enjoyment. © 2009 Mary Ann Liebert, Inc.
Original languageEnglish
Pages (from-to)29-31
Number of pages3
JournalCyberpsychology and Behavior
Volume12
Issue number1
DOIs
Publication statusPublished - 2009

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