Exploring replay value: Shifts and continuities in user experiences between first and second exposure to an interactive story

C. Roth, I.E. Vermeulen, P.A. Vorderer, C. Klimmt

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Abstract

While replay value is a common term in interactive entertainment, psychological research on its meaning in terms of user experiences is sparse. An exploratory experiment using the interactive drama "Façade" was conducted (n=50) to examine shifts and continuities in entertainment-related user experiences between first and second exposure to the same system. A questionnaire with brief scales measuring various user-experience dimensions (interaction-related facets such as usability, flow, and presence, as well as narrative-related facets such as suspense and curiosity) was administered after the first and the second round of exposure. Findings suggest that replay produces gains in action-related experience components such as presence and effectance, whereas narrative-related experiences such as curiosity and suspense remain stable across exposures. Implications for theorizing on interactive entertainment experiences are discussed. © 2012, Mary Ann Liebert, Inc.
Original languageEnglish
Pages (from-to)378-381
Number of pages4
JournalCyberpsychology, Behavior, and Social Networking
Volume15
Issue number7
DOIs
Publication statusPublished - 2012

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