TY - JOUR
T1 - Factors underlying male and female use of violent video games
AU - Hartmann, T.
AU - Möller, I.
AU - Krause, C.
PY - 2015
Y1 - 2015
N2 - Research has consistently shown that males play violent video games more frequently than females, but factors underlying this gender gap have not been examined to date. This approach examines the assumption that males play violent video games more because they anticipate more enjoyment and less guilt from engaging in virtual violence than females. This may be because males are less empathetic, tend to morally justify physical violence more and have a greater need for sensation and aggression in video game play than females. Results of a path model based on survey data of 444 respondents and using multi-step multiple mediation analyses confirm these assumptions. Taken together, the findings of this study shed further light on the gender gap in violent video game use.
AB - Research has consistently shown that males play violent video games more frequently than females, but factors underlying this gender gap have not been examined to date. This approach examines the assumption that males play violent video games more because they anticipate more enjoyment and less guilt from engaging in virtual violence than females. This may be because males are less empathetic, tend to morally justify physical violence more and have a greater need for sensation and aggression in video game play than females. Results of a path model based on survey data of 444 respondents and using multi-step multiple mediation analyses confirm these assumptions. Taken together, the findings of this study shed further light on the gender gap in violent video game use.
UR - https://www.scopus.com/pages/publications/84947213330
UR - https://www.scopus.com/inward/citedby.url?scp=84947213330&partnerID=8YFLogxK
U2 - 10.1177/1461444814533067
DO - 10.1177/1461444814533067
M3 - Article
SN - 1461-4448
VL - 17
SP - 1777
EP - 1794
JO - New Media and Society
JF - New Media and Society
IS - 11
ER -