Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities

Jelle Jan De Groot, Emilia Barakova, Tino Lourens, Evelien van Wingerden, Paula Sterkenburg

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

The willingness to share personal information about negative social experiences is of great importance for the effectiveness of robot-mediated social therapies. This paper reports the results of a pilot test on the effectiveness of using a game or a conversation on achieving a higher self-disclosure in people with visual and intellectual disabilities. The participants interacted with a humanoid robot NAO. Comparable game-based and conversation-based interaction were implemented. We measured the length of the self-disclosing sentences during the two interactions. The majority of the participants said that they preferred the conversation-based over the game-based interaction. The results indicate that during the game-based interaction the participants used much longer self-disclosing sentences in comparison with the to be conversation-based interaction. The outcomes of this pilot will help to improve the human-robot interactions for promoting self-disclosure as the first step in a research project that aims to alleviate worrying behavior in this user group.

Original languageEnglish
Title of host publicationUnderstanding the Brain Function and Emotions - 8th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019, Proceedings
EditorsJosé Ramón Álvarez-Sánchez, Félix de la Paz López, Hojjat Adeli, José Manuel Ferrández Vicente, Javier Toledo Moreo
Place of PublicationCham
PublisherSpringer Verlag
Pages262-272
Number of pages11
ISBN (Electronic)9783030195915
ISBN (Print)9783030195908
DOIs
Publication statusPublished - 2019
Event8th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019 - Almería, Spain
Duration: 3 Jun 20197 Jun 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11486 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference8th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019
CountrySpain
CityAlmería
Period3/06/197/06/19

Fingerprint

Visual Impairment
Human-robot Interaction
Human robot interaction
Disclosure
Disability
Robots
Game
Interaction
Humanoid Robot
Therapy
Robot

Cite this

De Groot, J. J., Barakova, E., Lourens, T., van Wingerden, E., & Sterkenburg, P. (2019). Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities. In J. R. Álvarez-Sánchez, F. de la Paz López, H. Adeli, J. M. Ferrández Vicente, & J. Toledo Moreo (Eds.), Understanding the Brain Function and Emotions - 8th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019, Proceedings (pp. 262-272). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11486 LNCS). Cham: Springer Verlag. https://doi.org/10.1007/978-3-030-19591-5_27
De Groot, Jelle Jan ; Barakova, Emilia ; Lourens, Tino ; van Wingerden, Evelien ; Sterkenburg, Paula. / Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities. Understanding the Brain Function and Emotions - 8th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019, Proceedings. editor / José Ramón Álvarez-Sánchez ; Félix de la Paz López ; Hojjat Adeli ; José Manuel Ferrández Vicente ; Javier Toledo Moreo. Cham : Springer Verlag, 2019. pp. 262-272 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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abstract = "The willingness to share personal information about negative social experiences is of great importance for the effectiveness of robot-mediated social therapies. This paper reports the results of a pilot test on the effectiveness of using a game or a conversation on achieving a higher self-disclosure in people with visual and intellectual disabilities. The participants interacted with a humanoid robot NAO. Comparable game-based and conversation-based interaction were implemented. We measured the length of the self-disclosing sentences during the two interactions. The majority of the participants said that they preferred the conversation-based over the game-based interaction. The results indicate that during the game-based interaction the participants used much longer self-disclosing sentences in comparison with the to be conversation-based interaction. The outcomes of this pilot will help to improve the human-robot interactions for promoting self-disclosure as the first step in a research project that aims to alleviate worrying behavior in this user group.",
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De Groot, JJ, Barakova, E, Lourens, T, van Wingerden, E & Sterkenburg, P 2019, Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities. in JR Álvarez-Sánchez, F de la Paz López, H Adeli, JM Ferrández Vicente & J Toledo Moreo (eds), Understanding the Brain Function and Emotions - 8th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 11486 LNCS, Springer Verlag, Cham, pp. 262-272, 8th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019, Almería, Spain, 3/06/19. https://doi.org/10.1007/978-3-030-19591-5_27

Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities. / De Groot, Jelle Jan; Barakova, Emilia; Lourens, Tino; van Wingerden, Evelien; Sterkenburg, Paula.

Understanding the Brain Function and Emotions - 8th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019, Proceedings. ed. / José Ramón Álvarez-Sánchez; Félix de la Paz López; Hojjat Adeli; José Manuel Ferrández Vicente; Javier Toledo Moreo. Cham : Springer Verlag, 2019. p. 262-272 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11486 LNCS).

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

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AB - The willingness to share personal information about negative social experiences is of great importance for the effectiveness of robot-mediated social therapies. This paper reports the results of a pilot test on the effectiveness of using a game or a conversation on achieving a higher self-disclosure in people with visual and intellectual disabilities. The participants interacted with a humanoid robot NAO. Comparable game-based and conversation-based interaction were implemented. We measured the length of the self-disclosing sentences during the two interactions. The majority of the participants said that they preferred the conversation-based over the game-based interaction. The results indicate that during the game-based interaction the participants used much longer self-disclosing sentences in comparison with the to be conversation-based interaction. The outcomes of this pilot will help to improve the human-robot interactions for promoting self-disclosure as the first step in a research project that aims to alleviate worrying behavior in this user group.

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De Groot JJ, Barakova E, Lourens T, van Wingerden E, Sterkenburg P. Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities. In Álvarez-Sánchez JR, de la Paz López F, Adeli H, Ferrández Vicente JM, Toledo Moreo J, editors, Understanding the Brain Function and Emotions - 8th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019, Proceedings. Cham: Springer Verlag. 2019. p. 262-272. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-030-19591-5_27