TY - GEN
T1 - Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities
AU - De Groot, Jelle Jan
AU - Barakova, Emilia
AU - Lourens, Tino
AU - van Wingerden, Evelien
AU - Sterkenburg, Paula
PY - 2019
Y1 - 2019
N2 - The willingness to share personal information about negative social experiences is of great importance for the effectiveness of robot-mediated social therapies. This paper reports the results of a pilot test on the effectiveness of using a game or a conversation on achieving a higher self-disclosure in people with visual and intellectual disabilities. The participants interacted with a humanoid robot NAO. Comparable game-based and conversation-based interaction were implemented. We measured the length of the self-disclosing sentences during the two interactions. The majority of the participants said that they preferred the conversation-based over the game-based interaction. The results indicate that during the game-based interaction the participants used much longer self-disclosing sentences in comparison with the to be conversation-based interaction. The outcomes of this pilot will help to improve the human-robot interactions for promoting self-disclosure as the first step in a research project that aims to alleviate worrying behavior in this user group.
AB - The willingness to share personal information about negative social experiences is of great importance for the effectiveness of robot-mediated social therapies. This paper reports the results of a pilot test on the effectiveness of using a game or a conversation on achieving a higher self-disclosure in people with visual and intellectual disabilities. The participants interacted with a humanoid robot NAO. Comparable game-based and conversation-based interaction were implemented. We measured the length of the self-disclosing sentences during the two interactions. The majority of the participants said that they preferred the conversation-based over the game-based interaction. The results indicate that during the game-based interaction the participants used much longer self-disclosing sentences in comparison with the to be conversation-based interaction. The outcomes of this pilot will help to improve the human-robot interactions for promoting self-disclosure as the first step in a research project that aims to alleviate worrying behavior in this user group.
UR - http://www.scopus.com/inward/record.url?scp=85065883786&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85065883786&partnerID=8YFLogxK
UR - http://www.mendeley.com/research/gamebased-humanrobot-interaction-promotes-selfdisclosure-people-visual-impairments-intellectual-disa
U2 - 10.1007/978-3-030-19591-5_27
DO - 10.1007/978-3-030-19591-5_27
M3 - Conference contribution
SN - 9783030195908
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 262
EP - 272
BT - Understanding the Brain Function and Emotions
A2 - Álvarez-Sánchez, José Ramón
A2 - de la Paz López, Félix
A2 - Adeli, Hojjat
A2 - Ferrández Vicente, José Manuel
A2 - Toledo Moreo, Javier
PB - Springer Verlag
CY - Cham
T2 - 8th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019
Y2 - 3 June 2019 through 7 June 2019
ER -