Abstract
Unobtrusive behavioral cues of personality traits can be found in physical and virtual environments (e.g., office environments and social media profiles), but detecting and coding such cues are a painstaking effort, and therefore impractical for research purposes. Measuring people’s choices in a virtual, gamified environment may offer a suitable substitute. It is currently unknown whether Honesty-Humility can also be assessed in a virtual environment. In two studies, we demonstrate that Honesty-Humility can be inferred with at least modest validity from virtual behavior cues. In a third study, we tested the fakeability of the virtual cues. This study found that even under faking instructions the virtual cues were related to Honesty-Humility, however, the virtual cues were just as fakeable as self-reported Honesty-Humility. Our results imply that virtual cues can be incorporated in serious games to measure personality. Future research may investigate whether the identified virtual cues are able to predict important Honesty-Humility related outcomes.
Original language | English |
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Pages (from-to) | 207-217 |
Number of pages | 11 |
Journal | Zeitschrift für Psychologie |
Volume | 227 |
Issue number | 3 |
DOIs | |
Publication status | Published - Jul 2019 |
Funding
This research was financially supported by a grant from LTP business psychologists to support a PhD position for the first author at the VU University.
Funders | Funder number |
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LTP | |
Vrije Universiteit Amsterdam |