Gaming Research in Policy and Organization: An Assessment from the Netherlands

L.I.A. de Caluwe, P.W.M. Geurts

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

In this article, the authors assess the use of gaming/simulation for research purposes within the organization and policy sciences. They describe three categories of research: (a) gaming/simulation for pure research, (b) gaming/simulation for policy development, and (c) gaming/simulation for policy implementation and organizational change. For each category, an example project is described. Studying six projects and interviewing experts on these projects, they draw lessons for each category. At the end of the article, they conclude with eight methodological characteristics of gaming for empirical-analytical study of policy and organization projects. © 2012 SAGE Publications.
Original languageEnglish
Pages (from-to)600-626
JournalSimulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research
Volume43
Issue number5
DOIs
Publication statusPublished - 2012

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The Netherlands
Gaming
Simulation
Policy implementation
Interviewing
Project organization
Policy sciences
Policy development
Organizational change

Cite this

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Gaming Research in Policy and Organization: An Assessment from the Netherlands. / de Caluwe, L.I.A.; Geurts, P.W.M.

In: Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research, Vol. 43, No. 5, 2012, p. 600-626.

Research output: Contribution to JournalArticleAcademicpeer-review

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