TY - JOUR
T1 - Gaming Research in Policy and Organization: An Assessment from the Netherlands
AU - de Caluwe, L.I.A.
AU - Geurts, P.W.M.
PY - 2012
Y1 - 2012
N2 - In this article, the authors assess the use of gaming/simulation for research purposes within the organization and policy sciences. They describe three categories of research: (a) gaming/simulation for pure research, (b) gaming/simulation for policy development, and (c) gaming/simulation for policy implementation and organizational change. For each category, an example project is described. Studying six projects and interviewing experts on these projects, they draw lessons for each category. At the end of the article, they conclude with eight methodological characteristics of gaming for empirical-analytical study of policy and organization projects. © 2012 SAGE Publications.
AB - In this article, the authors assess the use of gaming/simulation for research purposes within the organization and policy sciences. They describe three categories of research: (a) gaming/simulation for pure research, (b) gaming/simulation for policy development, and (c) gaming/simulation for policy implementation and organizational change. For each category, an example project is described. Studying six projects and interviewing experts on these projects, they draw lessons for each category. At the end of the article, they conclude with eight methodological characteristics of gaming for empirical-analytical study of policy and organization projects. © 2012 SAGE Publications.
U2 - 10.1177/1046878112439445
DO - 10.1177/1046878112439445
M3 - Article
SN - 1046-8781
VL - 43
SP - 600
EP - 626
JO - Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research
JF - Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research
IS - 5
ER -