Abstract
Modelling human behaviour in simulation is still an ongoing challenge that spaces between several fields like social science, artificial intelligence, and philosophy. Humans normally move driven by their intent (e.g. to get groceries) and the surrounding environment (e.g. curiosity to see new interesting places). Normal services available online and offline do not consider the environment when planning the path. Especially on a leisure trip, this is very important. This paper presents a comparison between different machine learning algorithms and a famous path planning algorithm in the task of generating human-like trajectories based on environmental features. We show how a modified version of the well known A∗ algorithm outperforms different machine learning algorithms by computed evaluation metrics and human evaluation in the task of generating bike trips in the area around Ljubljana, Slovenia.
Original language | English |
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Title of host publication | Proceedings - 2019 IEEE Symposium Series on Computational Intelligence (SSCI) |
Subtitle of host publication | 6-9 Dec. 2019 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 3079-3086 |
Number of pages | 8 |
ISBN (Electronic) | 9781728124858 |
DOIs | |
Publication status | Published - 20 Feb 2020 |
Event | 2019 IEEE Symposium Series on Computational Intelligence, SSCI 2019 - Xiamen, China Duration: 6 Dec 2019 → 9 Dec 2019 |
Publication series
Name | 2019 IEEE Symposium Series on Computational Intelligence, SSCI 2019 |
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Conference
Conference | 2019 IEEE Symposium Series on Computational Intelligence, SSCI 2019 |
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Country/Territory | China |
City | Xiamen |
Period | 6/12/19 → 9/12/19 |
Funding
ACKNOWLEDGEMENT The research for this paper was financially supported by the Netherlands Organisation for Applied Scientific Research (TNO).
Keywords
- Trajectory Generation
- Human-likeness
- Human Trajectories
- Neural Networks
- Human Evaluation