Generation of Human-Like Movements Based on Environmental Features

A. Zonta, S. K. Smit, M. Hoogendoorn, A. E. Eiben

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

Modelling human behaviour in simulation is still an ongoing challenge that spaces between several fields like social science, artificial intelligence, and philosophy. Humans normally move driven by their intent (e.g. to get groceries) and the surrounding environment (e.g. curiosity to see new interesting places). Normal services available online and offline do not consider the environment when planning the path. Especially on a leisure trip, this is very important. This paper presents a comparison between different machine learning algorithms and a famous path planning algorithm in the task of generating human-like trajectories based on environmental features. We show how a modified version of the well known A∗ algorithm outperforms different machine learning algorithms by computed evaluation metrics and human evaluation in the task of generating bike trips in the area around Ljubljana, Slovenia.

Original languageEnglish
Title of host publicationProceedings - 2019 IEEE Symposium Series on Computational Intelligence (SSCI)
Subtitle of host publication6-9 Dec. 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages3079-3086
Number of pages8
ISBN (Electronic)9781728124858
DOIs
Publication statusPublished - 20 Feb 2020
Event2019 IEEE Symposium Series on Computational Intelligence, SSCI 2019 - Xiamen, China
Duration: 6 Dec 20199 Dec 2019

Publication series

Name2019 IEEE Symposium Series on Computational Intelligence, SSCI 2019

Conference

Conference2019 IEEE Symposium Series on Computational Intelligence, SSCI 2019
Country/TerritoryChina
CityXiamen
Period6/12/199/12/19

Funding

ACKNOWLEDGEMENT The research for this paper was financially supported by the Netherlands Organisation for Applied Scientific Research (TNO).

Keywords

  • Trajectory Generation
  • Human-likeness
  • Human Trajectories
  • Neural Networks
  • Human Evaluation

Fingerprint

Dive into the research topics of 'Generation of Human-Like Movements Based on Environmental Features'. Together they form a unique fingerprint.

Cite this