TY - GEN
T1 - Get your virtual hands off me! – Developing threatening IVAs using haptic feedback
AU - Goedschalk, Linford
AU - Bosse, Tibor
AU - Otte, Marco
PY - 2018
Y1 - 2018
N2 - Intelligent Virtual Agents (IVAs) become widely used for numerous applications, varying from healthcare decision support to communication training. In several of such applications, it is useful if IVAs have the ability to take a negative stance towards the user, for instance for anti-bullying or conflict management training. However, the believability of such ‘virtual bad guys’ is often limited, since they are non-consequential, i.e., are unable to apply serious sanctions to users. To improve this situation, this research explores the potential of endowing IVAs with the ability to provide haptic feedback. This was realized by conducting an experiment in which users interact with a virtual agent that is able to physically ‘touch’ the user via a haptic gaming vest. The effect on the loudness of the speech and the subjective experience of the participants was measured. Results of the experiment suggest there might be an effect on the subjective experience of the participants and the loudness of their speech. Statistical analysis, however, shows no significant effect but due to the relatively small sample size it is advisable to further look into these aspects.
AB - Intelligent Virtual Agents (IVAs) become widely used for numerous applications, varying from healthcare decision support to communication training. In several of such applications, it is useful if IVAs have the ability to take a negative stance towards the user, for instance for anti-bullying or conflict management training. However, the believability of such ‘virtual bad guys’ is often limited, since they are non-consequential, i.e., are unable to apply serious sanctions to users. To improve this situation, this research explores the potential of endowing IVAs with the ability to provide haptic feedback. This was realized by conducting an experiment in which users interact with a virtual agent that is able to physically ‘touch’ the user via a haptic gaming vest. The effect on the loudness of the speech and the subjective experience of the participants was measured. Results of the experiment suggest there might be an effect on the subjective experience of the participants and the loudness of their speech. Statistical analysis, however, shows no significant effect but due to the relatively small sample size it is advisable to further look into these aspects.
UR - http://www.scopus.com/inward/record.url?scp=85043277568&partnerID=8YFLogxK
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U2 - 10.1007/978-3-319-76892-2_5
DO - 10.1007/978-3-319-76892-2_5
M3 - Conference contribution
AN - SCOPUS:85043277568
SN - 9783319768915
T3 - Communications in Computer and Information Science
SP - 61
EP - 75
BT - Artificial Intelligence - 29th Benelux Conference, BNAIC 2017, Revised Selected Papers
PB - Springer/Verlag
T2 - 29th Benelux Conference on Artificial Intelligence, BNAIC 2017
Y2 - 8 November 2017 through 9 November 2017
ER -