Skip to main navigation Skip to search Skip to main content

Good news about bad news: Gamified inoculation boosts confidence and cognitive immunity against fake news

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

Recent research has explored the possibility of building attitudinal resistance against online misinformation through psychological inoculation. The inoculation metaphor relies on a medical analogy: by pre-emptively exposing people to weakened doses of misinformation cognitive immunity can be conferred. A recent example is the Bad News game, an online fake news game in which players learn about six common misinformation techniques. We present a replication and extension into the effectiveness of Bad News as an anti-misinformation intervention. We address three shortcomings identified in the original study: the lack of a control group, the relatively low number of test items, and the absence of attitudinal certainty measurements. Using a 2 (treatment vs. control) × 2 (pre vs. post) mixed design (N = 196) we measure participants' ability to spot misinformation techniques in 18 fake headlines before and after playing Bad News. We find that playing Bad News significantly improves people's ability to spot misinformation techniques compared to a gamified control group, and crucially, also increases people's level of confidence in their own judgments. Importantly, this confidence boost only occurred for those who updated their reliability assessments in the correct direction. This study offers further evidence for the effectiveness of psychological inoculation against not only specific instances of fake news, but the very strategies used in its production. Implications are discussed for inoculation theory and cognitive science research on fake news.
Original languageEnglish
Article number2
JournalJournal of Cognition
Volume3
Issue number1
DOIs
Publication statusPublished - 2020
Externally publishedYes

Funding

The authors thank the University of Cambridge and the Bill and Melinda Gates Foundation for funding this research.

Funders
Bill and Melinda Gates Foundation
University of Cambridge

    Fingerprint

    Dive into the research topics of 'Good news about bad news: Gamified inoculation boosts confidence and cognitive immunity against fake news'. Together they form a unique fingerprint.

    Cite this