Abstract
Inspired by the widely recognized idea that in VR/XR, not only presence but also encountered plausibility is relevant (Slater, Phil. Trans. R. Soc. B, 2009, 364 (1535), 3549–3557), we propose a general psychological parallel processing account to explain users’ VR and XR experience. The model adopts a broad psychological view by building on interdisciplinary literature on the dualistic nature of perceiving and experiencing (mediated) representations. It proposes that perceptual sensations like presence are paralleled by users’ belief that “this is not really happening,” which we refer to as media awareness. We review the developmental underpinnings of basic media awareness, and argue that it is triggered in users’ conscious exposure to VR/XR. During exposure, the salience of media awareness can vary dynamically due to factors like encountered sensory and semantic (in)consistencies. Our account sketches media awareness and presence as two parallel processes that together define a situation as a media exposure situation. We also review potential joint effects on subsequent psychological and behavioral responses that characterize the user experience in VR/XR. We conclude the article with a programmatic outlook on testable assumptions and open questions for future research.
Original language | English |
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Article number | 694048 |
Pages (from-to) | 1-16 |
Number of pages | 16 |
Journal | Frontiers in Virtual Reality |
Volume | 3 |
Issue number | April |
Early online date | 28 Apr 2022 |
DOIs | |
Publication status | Published - Apr 2022 |
Bibliographical note
Funding Information:We would like to thank both reviewers as well as Jesse Fox and Jozua Murris for their insightful feedback on earlier versions of this manuscript.
Publisher Copyright:
Copyright © 2022 Hartmann and Hofer.
Keywords
- media awareness
- parallel processing
- perceptual sensation
- pictorial competence
- presence
- representation
- virtual reality
- VIRTUAL REALITY
- VR
- XR
VU Research Profile
- Connected World