I know it is not real (and that matters) Media awareness vs. presence in a parallel processing account of the VR experience

Tilo Hartmann*, Matthias Hofer

*Corresponding author for this work

Research output: Contribution to JournalArticleAcademicpeer-review

Abstract

Inspired by the widely recognized idea that in VR/XR, not only presence but also encountered plausibility is relevant (Slater, Phil. Trans. R. Soc. B, 2009, 364 (1535), 3549–3557), we propose a general psychological parallel processing account to explain users’ VR and XR experience. The model adopts a broad psychological view by building on interdisciplinary literature on the dualistic nature of perceiving and experiencing (mediated) representations. It proposes that perceptual sensations like presence are paralleled by users’ belief that “this is not really happening,” which we refer to as media awareness. We review the developmental underpinnings of basic media awareness, and argue that it is triggered in users’ conscious exposure to VR/XR. During exposure, the salience of media awareness can vary dynamically due to factors like encountered sensory and semantic (in)consistencies. Our account sketches media awareness and presence as two parallel processes that together define a situation as a media exposure situation. We also review potential joint effects on subsequent psychological and behavioral responses that characterize the user experience in VR/XR. We conclude the article with a programmatic outlook on testable assumptions and open questions for future research.

Original languageEnglish
Article number694048
Pages (from-to)1-16
Number of pages16
JournalFrontiers in Virtual Reality
Volume3
Issue numberApril
Early online date28 Apr 2022
DOIs
Publication statusPublished - Apr 2022

Bibliographical note

Funding Information:
We would like to thank both reviewers as well as Jesse Fox and Jozua Murris for their insightful feedback on earlier versions of this manuscript.

Publisher Copyright:
Copyright © 2022 Hartmann and Hofer.

Keywords

  • media awareness
  • parallel processing
  • perceptual sensation
  • pictorial competence
  • presence
  • representation
  • virtual reality
  • VIRTUAL REALITY
  • VR
  • XR

VU Research Profile

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