TY - GEN
T1 - (Im)possibilities of studying carsickness in a driving simulator
AU - Bos, Jelte E.
AU - Nooij, Suzanne A.E.
AU - Souman, Jan L.
N1 - Publisher Copyright:
© 2021, Driving Simulation Association. All rights reserved.
PY - 2021/9
Y1 - 2021/9
N2 - When studying (the effectiveness of countermeasures to) carsickness in a simulator, it currently remains a question whether results still hold true in a real car. This question not only concerns its practical consequences, but the scientific interest in the underlaying mechanisms as well. By reckoning previous observations and new insights focussing on the differences between simulator and car motion as well their Out-the-Window (OtW) visuals, this paper nuances the assumption that (moving base) simulators can be useful in research on driving comfort in autonomous vehicles. It elaborates on six specific issues: 1) the use of fixed base simulators, 2) motion cueing, 3) linear displacement limitations, 4) display limitations, 5) perceptual scaling of visual and vestibular cues, and 6) physical and visually induced self-tilt. The overall conclusion is that only without OtW artificial visuals and when true car motion can be replicated, it is possible to elicit carsickness in a simulator. If motion is limited by displacement, sickness is most severe at 0.35 Hz. Whenever motion cueing and/or artificial OtW visuals are applied, sickness elicited is better described as simulator sickness, then defined as sickness only occurring during the simulated, but not during the real ride.
AB - When studying (the effectiveness of countermeasures to) carsickness in a simulator, it currently remains a question whether results still hold true in a real car. This question not only concerns its practical consequences, but the scientific interest in the underlaying mechanisms as well. By reckoning previous observations and new insights focussing on the differences between simulator and car motion as well their Out-the-Window (OtW) visuals, this paper nuances the assumption that (moving base) simulators can be useful in research on driving comfort in autonomous vehicles. It elaborates on six specific issues: 1) the use of fixed base simulators, 2) motion cueing, 3) linear displacement limitations, 4) display limitations, 5) perceptual scaling of visual and vestibular cues, and 6) physical and visually induced self-tilt. The overall conclusion is that only without OtW artificial visuals and when true car motion can be replicated, it is possible to elicit carsickness in a simulator. If motion is limited by displacement, sickness is most severe at 0.35 Hz. Whenever motion cueing and/or artificial OtW visuals are applied, sickness elicited is better described as simulator sickness, then defined as sickness only occurring during the simulated, but not during the real ride.
KW - Carsickness
KW - Display limitations
KW - Moving base limitations
KW - Simulator sickness
KW - Visual-vestibular conflict
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UR - https://pure.mpg.de/pubman/faces/ViewItemFullPage.jsp?itemId=item_3334251_3
M3 - Conference contribution
AN - SCOPUS:85124319147
T3 - Actes (IFSTTAR)
SP - 59
EP - 63
BT - 20th Driving Simulation & Virtual Reality Conference & Exhibition (DSC 2021 EUROPE VR)
PB - Driving Simulation Association
T2 - 20th Driving Simulation and Virtual Reality Conference and Exhibition, DSC 2021 EUROPE
Y2 - 14 September 2021 through 17 September 2021
ER -