Increasing learners' motivation through pedagogical agents: The cast of virtual characters in the DynaLearn ILE

Michael Wißner*, Wouter Beek, Esther Lozano, Gregor Mehlmann, Floris Linnebank, Jochem Liem, Markus Häring, René Bühling, Jorge Gracia, Bert Bredeweg, Elisabeth André

*Corresponding author for this work

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

Motivation is a critical requirement for successful learning. Previous research has identified that animated pedagogical agents can increase motivation. Following these results, we present the cast of pedagogical agents in the DynaLearn Intelligent Learning Environment. Each of these agents is associated with one of the different support types available in the environment, giving each agent a clearly defined role. We describe the different character roles, how their knowledge is generated and related to the pedagogical purpose at hand, how they interact with the learners and finally how this interaction helps increasing the learners' motivation. To assess this, we conducted a preliminary evaluation with three of the characters and report our findings.

Original languageEnglish
Title of host publicationAgents for Educational Games and Simulations - International Workshop, AEGS 2011, Revised Papers
Pages151-165
Number of pages15
Volume7471 LNAI
DOIs
Publication statusPublished - 2012
Externally publishedYes
EventInternational Workshop on Agents for Educational Games and Simulations, AEGS 2011 - Taipei, Taiwan, Province of China
Duration: 2 May 20112 May 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7471 LNAI
ISSN (Print)03029743
ISSN (Electronic)16113349

Conference

ConferenceInternational Workshop on Agents for Educational Games and Simulations, AEGS 2011
Country/TerritoryTaiwan, Province of China
CityTaipei
Period2/05/112/05/11

Keywords

  • Engagement
  • Intelligent Learning Environments
  • Motivation
  • Pedagogical Agents
  • Virtual Characters

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