TY - GEN
T1 - Keeping the trainee on track
AU - Westra, Joost
AU - Dignum, Frank
AU - Dignum, Virginia
PY - 2010
Y1 - 2010
N2 - Serious games and other training applications have the requirement that they should be suitable for trainees with different skill levels. Current approaches either use human experts or a completely centralized ap-proach for this adaptation. Where agents are increasingly used in serious game implementations as a means to reduce complexity and increase believability, their use for adaptation can lead to situations in which the lack of coordination between the agents makes it practically impossible to follow the intended storyline of the game and select suitable difficulties for the trainee. In this paper we propose an archi-tecture for game design that introduces a monitoring module to check the development of user skills and direct coordinated agent adaptation. Agents propose possible courses of action that are fitting their role and context, and the monitor module uses this information together with its evaluation of user level and storyline progress to determine the most suitable combination of proposals.
AB - Serious games and other training applications have the requirement that they should be suitable for trainees with different skill levels. Current approaches either use human experts or a completely centralized ap-proach for this adaptation. Where agents are increasingly used in serious game implementations as a means to reduce complexity and increase believability, their use for adaptation can lead to situations in which the lack of coordination between the agents makes it practically impossible to follow the intended storyline of the game and select suitable difficulties for the trainee. In this paper we propose an archi-tecture for game design that introduces a monitoring module to check the development of user skills and direct coordinated agent adaptation. Agents propose possible courses of action that are fitting their role and context, and the monitor module uses this information together with its evaluation of user level and storyline progress to determine the most suitable combination of proposals.
UR - http://www.scopus.com/inward/record.url?scp=84874013123&partnerID=8YFLogxK
M3 - Conference contribution
T3 - Belgian/Netherlands Artificial Intelligence Conference
BT - Proceedings of 22nd Benelux Conference on Artificial Intelligence, BNAIC 2010
T2 - 22nd Benelux Conference on Artificial Intelligence, BNAIC 2010
Y2 - 25 October 2010 through 26 October 2010
ER -