Keeping the trainee on track

Joost Westra, Frank Dignum, Virginia Dignum

Research output: Chapter in Book / Report / Conference proceedingConference contributionAcademicpeer-review

Abstract

Serious games and other training applications have the requirement that they should be suitable for trainees with different skill levels. Current approaches either use human experts or a completely centralized ap-proach for this adaptation. Where agents are increasingly used in serious game implementations as a means to reduce complexity and increase believability, their use for adaptation can lead to situations in which the lack of coordination between the agents makes it practically impossible to follow the intended storyline of the game and select suitable difficulties for the trainee. In this paper we propose an archi-tecture for game design that introduces a monitoring module to check the development of user skills and direct coordinated agent adaptation. Agents propose possible courses of action that are fitting their role and context, and the monitor module uses this information together with its evaluation of user level and storyline progress to determine the most suitable combination of proposals.
Original languageEnglish
Title of host publicationProceedings of 22nd Benelux Conference on Artificial Intelligence, BNAIC 2010
Publication statusPublished - 2010
Externally publishedYes
Event22nd Benelux Conference on Artificial Intelligence, BNAIC 2010 - , Luxembourg
Duration: 25 Oct 201026 Oct 2010

Publication series

NameBelgian/Netherlands Artificial Intelligence Conference
ISSN (Print)1568-7805

Conference

Conference22nd Benelux Conference on Artificial Intelligence, BNAIC 2010
Country/TerritoryLuxembourg
Period25/10/1026/10/10

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